[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
Archived author: vblanco • Posted: 2022-06-20T18:29:03.208000+00:00
Original source
we have 20k flags
Archived author: whatwere • Posted: 2022-06-20T18:29:31.550000+00:00
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nvm I'm an idiot you're right.
Archived author: vblanco • Posted: 2022-06-20T18:29:54.825000+00:00
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generally the issue with mmo/rpg dbs is not really the speed
Archived author: vblanco • Posted: 2022-06-20T18:29:56.214000+00:00
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its the bloat
Archived author: vblanco • Posted: 2022-06-20T18:30:14.205000+00:00
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in star wars galaxies they ran into a huge issue because every single player generated item had its own table row
Archived author: vblanco • Posted: 2022-06-20T18:30:21.602000+00:00
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so the dbs just kept growing forever
Archived author: whatwere • Posted: 2022-06-20T18:30:38.497000+00:00
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Doesn't Hour of Twilight do that too?
Archived author: <o> • Posted: 2022-06-20T18:31:21.108000+00:00
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i believe HoT pre-generate all their permutations, which is why their Item.dbc is so large
Archived author: whatwere • Posted: 2022-06-20T18:31:56.023000+00:00
Original source
I think that's what they used to do but don't do anymore, since I remember reading about them reworking something relating to items in HoT at some point.
Archived author: whatwere • Posted: 2022-06-20T18:32:09.704000+00:00
Original source
Maybe they did something completely different I don't know.