[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
[DiscordArchive] Performance wise though what's the benefit of having a table of more "complex" flags over a single a
Archived author: <o> • Posted: 2022-06-20T18:32:22.915000+00:00
Original source
they might have, we have a more db row-oriented system for dynamic items in tswow now that tester wrote
Archived author: <o> • Posted: 2022-06-20T18:32:45.450000+00:00
Original source
but it has the drawbacks vblanco mentioned, if you rely too much on those kinds of dynamic items your db never stops growing
Archived author: whatwere • Posted: 2022-06-20T18:33:16.038000+00:00
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Isn't this solved in WoW by a lack of "dynamic" item storage with a theoretical hard cap per player/account?
Archived author: whatwere • Posted: 2022-06-20T18:33:50.378000+00:00
Original source
If you have a million different players that's a maximum of around 200ish items
Archived author: <o> • Posted: 2022-06-20T18:34:03.202000+00:00
Original source
somewhat, but item templates are really big by default, and if each player can hold hundreds of them you'll run into some real storage problem at some point
Archived author: <o> • Posted: 2022-06-20T18:34:34.724000+00:00
Original source
of course you can create smart solutions to solve that, but that's not the system we have currently
Archived author: whatwere • Posted: 2022-06-20T18:35:20.673000+00:00
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I guess nested Jewelcrafting is probably not the smart solution
Archived author: whatwere • Posted: 2022-06-20T18:35:41.705000+00:00
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Where each jewel holds more jewels and the stats of the item are the sum of all of them recursively
Archived author: whatwere • Posted: 2022-06-20T18:36:09.031000+00:00
Original source
Had that idea at some point, luckily it never got anywhere
Archived author: <o> • Posted: 2022-06-20T18:36:43.961000+00:00
Original source
not if that recursion grows infinitely since you can then have unlimited amounts of items, but that'd be more a system for its own sake than solving anything storage or performance