Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] what id did you give the node and what name does that node have in that dbc? additionally, is there

[DiscordArchive] what id did you give the node and what name does that node have in that dbc? additionally, is there

[DiscordArchive] what id did you give the node and what name does that node have in that dbc? additionally, is there

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rektbyfaith
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03-23-2022, 07:44 PM
#51
Archived author: helenah1734 • Posted: 2022-03-23T19:44:33.524000+00:00
Original source

Ah, I thought it might not have worked, I analysed the code before attempting to apply the diffs and noticed each line was completely different to the red ones in the diff. lol
rektbyfaith
03-23-2022, 07:44 PM #51

Archived author: helenah1734 • Posted: 2022-03-23T19:44:33.524000+00:00
Original source

Ah, I thought it might not have worked, I analysed the code before attempting to apply the diffs and noticed each line was completely different to the red ones in the diff. lol

rektbyfaith
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03-23-2022, 07:44 PM
#52
Archived author: <o> • Posted: 2022-03-23T19:44:49.073000+00:00
Original source

you cannot just clone our version of trinitycore entirely, it's specifically made to work within the larger tswow framework
rektbyfaith
03-23-2022, 07:44 PM #52

Archived author: <o> • Posted: 2022-03-23T19:44:49.073000+00:00
Original source

you cannot just clone our version of trinitycore entirely, it's specifically made to work within the larger tswow framework

rektbyfaith
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03-23-2022, 07:45 PM
#53
Archived author: <o> • Posted: 2022-03-23T19:45:03.136000+00:00
Original source

but those fixes would apply to any recent trinitycore version
rektbyfaith
03-23-2022, 07:45 PM #53

Archived author: <o> • Posted: 2022-03-23T19:45:03.136000+00:00
Original source

but those fixes would apply to any recent trinitycore version

rektbyfaith
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03-23-2022, 07:45 PM
#54
Archived author: helenah1734 • Posted: 2022-03-23T19:45:39.600000+00:00
Original source

Okay I'll erm... cancel the compilation.
rektbyfaith
03-23-2022, 07:45 PM #54

Archived author: helenah1734 • Posted: 2022-03-23T19:45:39.600000+00:00
Original source

Okay I'll erm... cancel the compilation.

rektbyfaith
Administrator
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03-23-2022, 07:45 PM
#55
Archived author: helenah1734 • Posted: 2022-03-23T19:45:40.844000+00:00
Original source

Thanks
rektbyfaith
03-23-2022, 07:45 PM #55

Archived author: helenah1734 • Posted: 2022-03-23T19:45:40.844000+00:00
Original source

Thanks

rektbyfaith
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03-23-2022, 08:07 PM
#56
Archived author: helenah1734 • Posted: 2022-03-23T20:07:56.711000+00:00
Original source

<@!787614711738138634> Seems as you merged only a few days ago and I think my core is older then I'm going to grab the latest TrinityCore as patching the current source I have is causing rejects.
rektbyfaith
03-23-2022, 08:07 PM #56

Archived author: helenah1734 • Posted: 2022-03-23T20:07:56.711000+00:00
Original source

<@!787614711738138634> Seems as you merged only a few days ago and I think my core is older then I'm going to grab the latest TrinityCore as patching the current source I have is causing rejects.

rektbyfaith
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03-23-2022, 08:11 PM
#57
Archived author: helenah1734 • Posted: 2022-03-23T20:11:13.374000+00:00
Original source

```--- src/server/game/Globals/ObjectMgr.cpp
+++ src/server/game/Globals/ObjectMgr.cpp
@@ -6834,7 +6836,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui

// skip not taxi network nodes
// @tswow-begin taxi nodes bounds
- if (field < sTaxiNodesMask.size() && (sTaxiNodesMask[field] & submask) == 0)
+ if (field >= sTaxiNodesMask.size() || (sTaxiNodesMask[field] & submask) == 0)
// @tswow-end
continue;```
rektbyfaith
03-23-2022, 08:11 PM #57

Archived author: helenah1734 • Posted: 2022-03-23T20:11:13.374000+00:00
Original source

```--- src/server/game/Globals/ObjectMgr.cpp
+++ src/server/game/Globals/ObjectMgr.cpp
@@ -6834,7 +6836,7 @@ uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, ui

// skip not taxi network nodes
// @tswow-begin taxi nodes bounds
- if (field < sTaxiNodesMask.size() && (sTaxiNodesMask[field] & submask) == 0)
+ if (field >= sTaxiNodesMask.size() || (sTaxiNodesMask[field] & submask) == 0)
// @tswow-end
continue;```

rektbyfaith
Administrator
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03-23-2022, 08:13 PM
#58
Archived author: helenah1734 • Posted: 2022-03-23T20:13:26.611000+00:00
Original source

Yeah at the minus line there is no data.
rektbyfaith
03-23-2022, 08:13 PM #58

Archived author: helenah1734 • Posted: 2022-03-23T20:13:26.611000+00:00
Original source

Yeah at the minus line there is no data.

rektbyfaith
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03-23-2022, 08:20 PM
#59
Archived author: helenah1734 • Posted: 2022-03-23T20:20:13.346000+00:00
Original source

Seems that
```if (field < sTaxiNodesMask.size() && (sTaxiNodesMask[field] & submask) == 0)```
has been changed to
```if ((sTaxiNodesMask[field] & submask) == 0)```
but it looks easy to merge in what you did.
rektbyfaith
03-23-2022, 08:20 PM #59

Archived author: helenah1734 • Posted: 2022-03-23T20:20:13.346000+00:00
Original source

Seems that
```if (field < sTaxiNodesMask.size() && (sTaxiNodesMask[field] & submask) == 0)```
has been changed to
```if ((sTaxiNodesMask[field] & submask) == 0)```
but it looks easy to merge in what you did.

rektbyfaith
Administrator
0
03-23-2022, 08:26 PM
#60
Archived author: helenah1734 • Posted: 2022-03-23T20:26:55.552000+00:00
Original source

Okay going to compile now.
rektbyfaith
03-23-2022, 08:26 PM #60

Archived author: helenah1734 • Posted: 2022-03-23T20:26:55.552000+00:00
Original source

Okay going to compile now.

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