[DiscordArchive] what id did you give the node and what name does that node have in that dbc? additionally, is there
[DiscordArchive] what id did you give the node and what name does that node have in that dbc? additionally, is there
Archived author: helenah1734 • Posted: 2022-03-23T20:35:40.749000+00:00
Original source
Btw...
Archived author: helenah1734 • Posted: 2022-03-23T20:35:46.961000+00:00
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I'm not sure that line is needed anymore.
Archived author: <o> • Posted: 2022-03-23T20:35:47.210000+00:00
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ah, i might've actually missed one of my own older commits there to change it to that
Archived author: helenah1734 • Posted: 2022-03-23T20:36:23.607000+00:00
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We'll see how it goes.
Archived author: helenah1734 • Posted: 2022-03-23T20:37:15.256000+00:00
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Seriously I can understand the need for packet sizing but how small do they need it?!
Archived author: helenah1734 • Posted: 2022-03-23T20:37:28.469000+00:00
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Enough overhead for WoW modding is always a good idea.
Archived author: helenah1734 • Posted: 2022-03-23T20:38:38.241000+00:00
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I was literally only up by 100 IDs.
Archived author: helenah1734 • Posted: 2022-03-23T20:43:34.124000+00:00
Original source
I'm pretty sure this is all that's needed:
```static constexpr size_t TaxiMaskSize = 14;
// @tswow-begin
static constexpr size_t TaxiMaskSize = 64;
// @tswow-end```
Archived author: helenah1734 • Posted: 2022-03-23T20:44:36.831000+00:00
Original source
ObjectMgr.cpp has compiled now anyway and based on the code changes I can't see any runtime error occuring either.