[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st
[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st
Archived author: Valith • Posted: 2021-08-24T15:58:11.873000+00:00
Original source
<@!169121237539356673> That helped me aswell as there are the percantages for each level for each stat, but thats not what I was looking for.
I need to remove the line (somewhere, I dont know where) so when I open my character info © and I ll check stat agility, so it doesnt show "increase armor by XXX" as I have already removed the line in the core which was the exact thing, giving agility to armor, but its still showing in in the character info, So I guess its written somewhere else aswell, maybe client patches or something like that?
Archived author: Foe • Posted: 2021-08-24T16:01:15.106000+00:00
Original source
It's in the interface files yes
Archived author: Foe • Posted: 2021-08-24T16:01:59.984000+00:00
Original source
Probably character frame ui files
Archived author: Yakumo • Posted: 2021-08-24T16:10:34.340000+00:00
Original source
/framestack to check what frame is being displayed then see what it's being filled with in the files, most likely pulling from some globalstring file
Archived author: Foe • Posted: 2021-08-24T16:15:12.445000+00:00
Original source
Nah, the calculation for the tool tip is done in the ui files, not globalstring related
Archived author: Foe • Posted: 2021-08-24T16:15:37.219000+00:00
Original source
A lot of it is also hard coded in the binary
Archived author: Deleted User • Posted: 2021-08-24T16:17:14.790000+00:00
Original source
I think this `function SecureActionButton_OnClick(self, button, down)` is the function I need to call
Archived author: Deleted User • Posted: 2021-08-24T16:17:26.418000+00:00
Original source
of course, it does crash, as it's protected.
Archived author: Deleted User • Posted: 2021-08-24T16:17:43.916000+00:00
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Any guidance will be preciated
Archived author: Deleted User • Posted: 2021-08-24T17:15:47.319000+00:00
Original source
Sadly it is set to passive, the player never enters combat but the creature still runs back to its spawn after casting the spell. I tried disabling evade too, along with a bunch of other random stuff