Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

[DiscordArchive] <@!169121237539356673> That helped me aswell as there are the percantages for each level for each st

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rektbyfaith
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08-24-2021, 05:16 PM
#11
Archived author: stoneharry • Posted: 2021-08-24T17:16:53.844000+00:00
Original source

Could always update the home position
rektbyfaith
08-24-2021, 05:16 PM #11

Archived author: stoneharry • Posted: 2021-08-24T17:16:53.844000+00:00
Original source

Could always update the home position

rektbyfaith
Administrator
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08-24-2021, 05:17 PM
#12
Archived author: Deleted User • Posted: 2021-08-24T17:17:13.287000+00:00
Original source

Is there a way to do that dynamically? I wanted to do that but it seems to require exact coordinates
rektbyfaith
08-24-2021, 05:17 PM #12

Archived author: Deleted User • Posted: 2021-08-24T17:17:13.287000+00:00
Original source

Is there a way to do that dynamically? I wanted to do that but it seems to require exact coordinates

rektbyfaith
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08-24-2021, 05:17 PM
#13
Archived author: stoneharry • Posted: 2021-08-24T17:17:36.675000+00:00
Original source

It does require exact coords but you can set it to the current creature location
rektbyfaith
08-24-2021, 05:17 PM #13

Archived author: stoneharry • Posted: 2021-08-24T17:17:36.675000+00:00
Original source

It does require exact coords but you can set it to the current creature location

rektbyfaith
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08-24-2021, 05:18 PM
#14
Archived author: stoneharry • Posted: 2021-08-24T17:18:04.894000+00:00
Original source

It shouldn't return to home on casting a Spell though, makes me think the spell is doing something odd
rektbyfaith
08-24-2021, 05:18 PM #14

Archived author: stoneharry • Posted: 2021-08-24T17:18:04.894000+00:00
Original source

It shouldn't return to home on casting a Spell though, makes me think the spell is doing something odd

rektbyfaith
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08-24-2021, 05:19 PM
#15
Archived author: Deleted User • Posted: 2021-08-24T17:19:37.278000+00:00
Original source

I'll try that out, I did try replacing the spell with other things such as the warlock corruption but it acted the same way
rektbyfaith
08-24-2021, 05:19 PM #15

Archived author: Deleted User • Posted: 2021-08-24T17:19:37.278000+00:00
Original source

I'll try that out, I did try replacing the spell with other things such as the warlock corruption but it acted the same way

rektbyfaith
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08-24-2021, 05:20 PM
#16
Archived author: stoneharry • Posted: 2021-08-24T17:20:11.005000+00:00
Original source

If it's casting it in another unit it may be entering and leaving combat which causes it to return to home
rektbyfaith
08-24-2021, 05:20 PM #16

Archived author: stoneharry • Posted: 2021-08-24T17:20:11.005000+00:00
Original source

If it's casting it in another unit it may be entering and leaving combat which causes it to return to home

rektbyfaith
Administrator
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08-24-2021, 05:20 PM
#17
Archived author: stoneharry • Posted: 2021-08-24T17:20:56.522000+00:00
Original source

For invisible creatures that handle effects I usually set hostile with passive AI or friendly with spell target of any unit
rektbyfaith
08-24-2021, 05:20 PM #17

Archived author: stoneharry • Posted: 2021-08-24T17:20:56.522000+00:00
Original source

For invisible creatures that handle effects I usually set hostile with passive AI or friendly with spell target of any unit

rektbyfaith
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08-24-2021, 05:21 PM
#18
Archived author: stoneharry • Posted: 2021-08-24T17:21:13.178000+00:00
Original source

Works fine on my TC version
rektbyfaith
08-24-2021, 05:21 PM #18

Archived author: stoneharry • Posted: 2021-08-24T17:21:13.178000+00:00
Original source

Works fine on my TC version

rektbyfaith
Administrator
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08-24-2021, 05:22 PM
#19
Archived author: Deleted User • Posted: 2021-08-24T17:22:16.948000+00:00
Original source

When I set it to passive AI it seemed to be unable to move, which I found odd as well, its set to smart atm. Friendly is an interesting idea though
rektbyfaith
08-24-2021, 05:22 PM #19

Archived author: Deleted User • Posted: 2021-08-24T17:22:16.948000+00:00
Original source

When I set it to passive AI it seemed to be unable to move, which I found odd as well, its set to smart atm. Friendly is an interesting idea though

rektbyfaith
Administrator
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08-24-2021, 05:23 PM
#20
Archived author: stoneharry • Posted: 2021-08-24T17:23:05.893000+00:00
Original source

I don't directly use passive or smart AI, I script everything
rektbyfaith
08-24-2021, 05:23 PM #20

Archived author: stoneharry • Posted: 2021-08-24T17:23:05.893000+00:00
Original source

I don't directly use passive or smart AI, I script everything

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