Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?

[DiscordArchive] we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?

[DiscordArchive] we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?

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rektbyfaith
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05-06-2025, 04:58 PM
#1
Archived author: Telegrill • Posted: 2025-05-06T16:58:56.450000+00:00
Original source

we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?
rektbyfaith
05-06-2025, 04:58 PM #1

Archived author: Telegrill • Posted: 2025-05-06T16:58:56.450000+00:00
Original source

we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?

rektbyfaith
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05-06-2025, 04:59 PM
#2
Archived author: Tea • Posted: 2025-05-06T16:59:01.805000+00:00
Original source

no
rektbyfaith
05-06-2025, 04:59 PM #2

Archived author: Tea • Posted: 2025-05-06T16:59:01.805000+00:00
Original source

no

rektbyfaith
Administrator
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05-06-2025, 04:59 PM
#3
Archived author: Telegrill • Posted: 2025-05-06T16:59:04.622000+00:00
Original source

oh
rektbyfaith
05-06-2025, 04:59 PM #3

Archived author: Telegrill • Posted: 2025-05-06T16:59:04.622000+00:00
Original source

oh

rektbyfaith
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05-06-2025, 04:59 PM
#4
Archived author: Tea • Posted: 2025-05-06T16:59:22.136000+00:00
Original source

it should simply do std::max(speed_based_travel_time, MinDuration)
rektbyfaith
05-06-2025, 04:59 PM #4

Archived author: Tea • Posted: 2025-05-06T16:59:22.136000+00:00
Original source

it should simply do std::max(speed_based_travel_time, MinDuration)

rektbyfaith
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05-06-2025, 05:00 PM
#5
Archived author: Telegrill • Posted: 2025-05-06T17:00:06.519000+00:00
Original source

oh so you mean, a minimum of time should pass
rektbyfaith
05-06-2025, 05:00 PM #5

Archived author: Telegrill • Posted: 2025-05-06T17:00:06.519000+00:00
Original source

oh so you mean, a minimum of time should pass

rektbyfaith
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05-06-2025, 05:00 PM
#6
Archived author: Tea • Posted: 2025-05-06T17:00:33.449000+00:00
Original source

im just looking at clients CGUnit::CalcMissileTravelSpeedAndTime
rektbyfaith
05-06-2025, 05:00 PM #6

Archived author: Tea • Posted: 2025-05-06T17:00:33.449000+00:00
Original source

im just looking at clients CGUnit::CalcMissileTravelSpeedAndTime

rektbyfaith
Administrator
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05-06-2025, 05:00 PM
#7
Archived author: Telegrill • Posted: 2025-05-06T17:00:58.290000+00:00
Original source

sadly, I can *barely* read over client stuff <:clown:770403425158168596>
rektbyfaith
05-06-2025, 05:00 PM #7

Archived author: Telegrill • Posted: 2025-05-06T17:00:58.290000+00:00
Original source

sadly, I can *barely* read over client stuff <:clown:770403425158168596>

rektbyfaith
Administrator
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05-06-2025, 05:01 PM
#8
Archived author: Tea • Posted: 2025-05-06T17:01:36.601000+00:00
Original source

yep, as expected
rektbyfaith
05-06-2025, 05:01 PM #8

Archived author: Tea • Posted: 2025-05-06T17:01:36.601000+00:00
Original source

yep, as expected

rektbyfaith
Administrator
0
05-06-2025, 05:01 PM
#9
Archived author: Tea • Posted: 2025-05-06T17:01:42.848000+00:00
Original source

try it out yourself
rektbyfaith
05-06-2025, 05:01 PM #9

Archived author: Tea • Posted: 2025-05-06T17:01:42.848000+00:00
Original source

try it out yourself

rektbyfaith
Administrator
0
05-06-2025, 05:01 PM
#10
Archived author: Tea • Posted: 2025-05-06T17:01:54.668000+00:00
Original source

make opcode.txt file next to worldserver and put this content in it
rektbyfaith
05-06-2025, 05:01 PM #10

Archived author: Tea • Posted: 2025-05-06T17:01:54.668000+00:00
Original source

make opcode.txt file next to worldserver and put this content in it

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