[DiscordArchive] we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?
[DiscordArchive] we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?
Archived author: Telegrill • Posted: 2025-05-06T16:58:56.450000+00:00
Original source
we're to assume that MinDuration being > 0 should prevail over Speed > 0.0f?
Archived author: Tea • Posted: 2025-05-06T16:59:01.805000+00:00
Original source
no
Archived author: Telegrill • Posted: 2025-05-06T16:59:04.622000+00:00
Original source
oh
Archived author: Tea • Posted: 2025-05-06T16:59:22.136000+00:00
Original source
it should simply do std::max(speed_based_travel_time, MinDuration)
Archived author: Telegrill • Posted: 2025-05-06T17:00:06.519000+00:00
Original source
oh so you mean, a minimum of time should pass
Archived author: Tea • Posted: 2025-05-06T17:00:33.449000+00:00
Original source
im just looking at clients CGUnit::CalcMissileTravelSpeedAndTime
Archived author: Telegrill • Posted: 2025-05-06T17:00:58.290000+00:00
Original source
sadly, I can *barely* read over client stuff <:clown:770403425158168596>
Archived author: Tea • Posted: 2025-05-06T17:01:36.601000+00:00
Original source
yep, as expected
Archived author: Tea • Posted: 2025-05-06T17:01:42.848000+00:00
Original source
try it out yourself
Archived author: Tea • Posted: 2025-05-06T17:01:54.668000+00:00
Original source
make opcode.txt file next to worldserver and put this content in it