[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?
[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?
Archived author: Telegrill • Posted: 2024-02-13T07:05:03.475000+00:00
Original source
sure but spells hit time is calculated based on speed and delays
Archived author: Telegrill • Posted: 2024-02-13T07:06:11.957000+00:00
Original source
maybe the issue at hand is the movement itself should be executed along with the hooks rather than being independent
Archived author: Telegrill • Posted: 2024-02-13T07:07:16.116000+00:00
Original source
not sure if that could be achieved at some point
Archived author: Seyden • Posted: 2024-02-13T11:01:37.662000+00:00
Original source
And even that case is bugged for normal charges, as in warrior charge.
Archived author: Kakukkokkal • Posted: 2024-02-13T11:02:42.227000+00:00
Original source
Seyden is back?!
Archived author: Seyden • Posted: 2024-02-13T11:11:01.725000+00:00
Original source
No
Archived author: Tea • Posted: 2024-02-13T11:14:10.495000+00:00
Original source
actually, normal charges are now fixed and hit exactly after "spline duration" time https://github.com/TrinityCore/TrinityCo...42a30R3815
Archived author: Tea • Posted: 2024-02-13T11:14:19.848000+00:00
Original source
(that was 10 months ago)
Archived author: Tea • Posted: 2024-02-13T11:14:37.615000+00:00
Original source
however
Archived author: Tea • Posted: 2024-02-13T11:14:52.035000+00:00
Original source
jumpcharges dont do that (and it wouldnt be blizzlike)