[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?
[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?
Archived author: Telegrill • Posted: 2024-02-13T07:01:05.111000+00:00
Original source
is it not possible to somehow prevent the object from vanishing entirely for a specific case?
Archived author: ModoX • Posted: 2024-02-13T07:01:26.109000+00:00
Original source
Thats what seydens pr did - and it was rejected
Archived author: Telegrill • Posted: 2024-02-13T07:01:44.335000+00:00
Original source
i cannot grasp the fact that OnEffectHitTarget is allowed to exist until several ms before the movement is finished
Archived author: Telegrill • Posted: 2024-02-13T07:01:52.294000+00:00
Original source
but the movement itself isn't
Archived author: ModoX • Posted: 2024-02-13T07:02:05.648000+00:00
Original source
Thats coincidence
Archived author: Telegrill • Posted: 2024-02-13T07:02:38.063000+00:00
Original source
OnEffectHitTarget works *slightly* close to what we need in this case
Archived author: Telegrill • Posted: 2024-02-13T07:02:51.895000+00:00
Original source
it's just a bit too soon to handle the movement correctly
Archived author: Telegrill • Posted: 2024-02-13T07:03:34.608000+00:00
Original source
how is it coincidence, if the server knows when the spell is about to hit, it must know when the movement is done as well
Archived author: ModoX • Posted: 2024-02-13T07:04:09.606000+00:00
Original source
*sigh*
Archived author: ModoX • Posted: 2024-02-13T07:04:42.583000+00:00
Original source
Spell hooks are executed unrelated to the movement