Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

[DiscordArchive] is it not possible to somehow prevent the object from vanishing entirely for a specific case?

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rektbyfaith
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02-13-2024, 07:05 AM
#11
Archived author: Telegrill • Posted: 2024-02-13T07:05:03.475000+00:00
Original source

sure but spells hit time is calculated based on speed and delays
rektbyfaith
02-13-2024, 07:05 AM #11

Archived author: Telegrill • Posted: 2024-02-13T07:05:03.475000+00:00
Original source

sure but spells hit time is calculated based on speed and delays

rektbyfaith
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02-13-2024, 07:06 AM
#12
Archived author: Telegrill • Posted: 2024-02-13T07:06:11.957000+00:00
Original source

maybe the issue at hand is the movement itself should be executed along with the hooks rather than being independent
rektbyfaith
02-13-2024, 07:06 AM #12

Archived author: Telegrill • Posted: 2024-02-13T07:06:11.957000+00:00
Original source

maybe the issue at hand is the movement itself should be executed along with the hooks rather than being independent

rektbyfaith
Administrator
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02-13-2024, 07:07 AM
#13
Archived author: Telegrill • Posted: 2024-02-13T07:07:16.116000+00:00
Original source

not sure if that could be achieved at some point
rektbyfaith
02-13-2024, 07:07 AM #13

Archived author: Telegrill • Posted: 2024-02-13T07:07:16.116000+00:00
Original source

not sure if that could be achieved at some point

rektbyfaith
Administrator
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02-13-2024, 11:01 AM
#14
Archived author: Seyden • Posted: 2024-02-13T11:01:37.662000+00:00
Original source

And even that case is bugged for normal charges, as in warrior charge.
rektbyfaith
02-13-2024, 11:01 AM #14

Archived author: Seyden • Posted: 2024-02-13T11:01:37.662000+00:00
Original source

And even that case is bugged for normal charges, as in warrior charge.

rektbyfaith
Administrator
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02-13-2024, 11:02 AM
#15
Archived author: Kakukkokkal • Posted: 2024-02-13T11:02:42.227000+00:00
Original source

Seyden is back?!
rektbyfaith
02-13-2024, 11:02 AM #15

Archived author: Kakukkokkal • Posted: 2024-02-13T11:02:42.227000+00:00
Original source

Seyden is back?!

rektbyfaith
Administrator
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02-13-2024, 11:11 AM
#16
Archived author: Seyden • Posted: 2024-02-13T11:11:01.725000+00:00
Original source

No
rektbyfaith
02-13-2024, 11:11 AM #16

Archived author: Seyden • Posted: 2024-02-13T11:11:01.725000+00:00
Original source

No

rektbyfaith
Administrator
0
02-13-2024, 11:14 AM
#17
Archived author: Tea • Posted: 2024-02-13T11:14:10.495000+00:00
Original source

actually, normal charges are now fixed and hit exactly after "spline duration" time https://github.com/TrinityCore/TrinityCo...42a30R3815
rektbyfaith
02-13-2024, 11:14 AM #17

Archived author: Tea • Posted: 2024-02-13T11:14:10.495000+00:00
Original source

actually, normal charges are now fixed and hit exactly after "spline duration" time https://github.com/TrinityCore/TrinityCo...42a30R3815

rektbyfaith
Administrator
0
02-13-2024, 11:14 AM
#18
Archived author: Tea • Posted: 2024-02-13T11:14:19.848000+00:00
Original source

(that was 10 months ago)
rektbyfaith
02-13-2024, 11:14 AM #18

Archived author: Tea • Posted: 2024-02-13T11:14:19.848000+00:00
Original source

(that was 10 months ago)

rektbyfaith
Administrator
0
02-13-2024, 11:14 AM
#19
Archived author: Tea • Posted: 2024-02-13T11:14:37.615000+00:00
Original source

however
rektbyfaith
02-13-2024, 11:14 AM #19

Archived author: Tea • Posted: 2024-02-13T11:14:37.615000+00:00
Original source

however

rektbyfaith
Administrator
0
02-13-2024, 11:14 AM
#20
Archived author: Tea • Posted: 2024-02-13T11:14:52.035000+00:00
Original source

jumpcharges dont do that (and it wouldnt be blizzlike)
rektbyfaith
02-13-2024, 11:14 AM #20

Archived author: Tea • Posted: 2024-02-13T11:14:52.035000+00:00
Original source

jumpcharges dont do that (and it wouldnt be blizzlike)

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