Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So, you want spell be activated (not grey) if caster (or target) has some quantity of stacks of some

[DiscordArchive] So, you want spell be activated (not grey) if caster (or target) has some quantity of stacks of some

[DiscordArchive] So, you want spell be activated (not grey) if caster (or target) has some quantity of stacks of some

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rektbyfaith
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03-04-2025, 10:58 PM
#11
Archived author: BatFan_Attic • Posted: 2025-03-04T22:58:48.413000+00:00
Original source

using the heirloom exp spell as a base
rektbyfaith
03-04-2025, 10:58 PM #11

Archived author: BatFan_Attic • Posted: 2025-03-04T22:58:48.413000+00:00
Original source

using the heirloom exp spell as a base

rektbyfaith
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03-04-2025, 10:59 PM
#12
Archived author: BatFan_Attic • Posted: 2025-03-04T22:59:04.978000+00:00
Original source

I change the max level from 50 to 20 and the like
rektbyfaith
03-04-2025, 10:59 PM #12

Archived author: BatFan_Attic • Posted: 2025-03-04T22:59:04.978000+00:00
Original source

I change the max level from 50 to 20 and the like

rektbyfaith
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03-04-2025, 10:59 PM
#13
Archived author: BatFan_Attic • Posted: 2025-03-04T22:59:51.677000+00:00
Original source

I put it on the support bow slot, thus allowing it to give players xp bonus up to level cap. needing replaced with the upgraded tiers
rektbyfaith
03-04-2025, 10:59 PM #13

Archived author: BatFan_Attic • Posted: 2025-03-04T22:59:51.677000+00:00
Original source

I put it on the support bow slot, thus allowing it to give players xp bonus up to level cap. needing replaced with the upgraded tiers

rektbyfaith
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03-04-2025, 11:00 PM
#14
Archived author: BatFan_Attic • Posted: 2025-03-04T23:00:08.648000+00:00
Original source

currently testing it
rektbyfaith
03-04-2025, 11:00 PM #14

Archived author: BatFan_Attic • Posted: 2025-03-04T23:00:08.648000+00:00
Original source

currently testing it

rektbyfaith
Administrator
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03-04-2025, 11:15 PM
#15
Archived author: Boka • Posted: 2025-03-04T23:15:07.894000+00:00
Original source

In general, you have three options:
- use already implemented mechanics, changing only the database
- use scripts and change the database
- hardcode anything directly in the code, create your own custom flags for items and custom aura effects. Anything.

So I think your question is "how to do this with minimal changes to the code and database."

My answer: I can't say for sure, I haven't done this for a long time.
But I can say for sure that I recreated all heroic items based on inheritable items and gave them the ability to adapt to any level.

And I also reworked the spells of these items so that their power also changed depending on the player's level.

I also created custom items with random stats that were applied randomly in combat in the form of battle hardening (but for this I had to change the influence of these stats so that they were useful for any class to one degree or another)

All these changes except heroic items required intervention in the dbc and server code. Heroic items - only DBC


So, i cant help more
rektbyfaith
03-04-2025, 11:15 PM #15

Archived author: Boka • Posted: 2025-03-04T23:15:07.894000+00:00
Original source

In general, you have three options:
- use already implemented mechanics, changing only the database
- use scripts and change the database
- hardcode anything directly in the code, create your own custom flags for items and custom aura effects. Anything.

So I think your question is "how to do this with minimal changes to the code and database."

My answer: I can't say for sure, I haven't done this for a long time.
But I can say for sure that I recreated all heroic items based on inheritable items and gave them the ability to adapt to any level.

And I also reworked the spells of these items so that their power also changed depending on the player's level.

I also created custom items with random stats that were applied randomly in combat in the form of battle hardening (but for this I had to change the influence of these stats so that they were useful for any class to one degree or another)

All these changes except heroic items required intervention in the dbc and server code. Heroic items - only DBC


So, i cant help more

rektbyfaith
Administrator
0
03-04-2025, 11:19 PM
#16
Archived author: BatFan_Attic • Posted: 2025-03-04T23:19:34.786000+00:00
Original source

it still ups xp past level 50 lol.
rektbyfaith
03-04-2025, 11:19 PM #16

Archived author: BatFan_Attic • Posted: 2025-03-04T23:19:34.786000+00:00
Original source

it still ups xp past level 50 lol.

rektbyfaith
Administrator
0
03-04-2025, 11:19 PM
#17
Archived author: BatFan_Attic • Posted: 2025-03-04T23:19:41.508000+00:00
Original source

even the normal ones
rektbyfaith
03-04-2025, 11:19 PM #17

Archived author: BatFan_Attic • Posted: 2025-03-04T23:19:41.508000+00:00
Original source

even the normal ones

rektbyfaith
Administrator
0
03-04-2025, 11:20 PM
#18
Archived author: BatFan_Attic • Posted: 2025-03-04T23:20:20.307000+00:00
Original source

I thought maybe it checks enemy level... and that wasn't it either
rektbyfaith
03-04-2025, 11:20 PM #18

Archived author: BatFan_Attic • Posted: 2025-03-04T23:20:20.307000+00:00
Original source

I thought maybe it checks enemy level... and that wasn't it either

rektbyfaith
Administrator
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03-04-2025, 11:22 PM
#19
Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:00.295000+00:00
Original source

maybe because i am testing on a gm account
rektbyfaith
03-04-2025, 11:22 PM #19

Archived author: BatFan_Attic • Posted: 2025-03-04T23:22:00.295000+00:00
Original source

maybe because i am testing on a gm account

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