[DiscordArchive] Oh?
[DiscordArchive] Oh?
Archived author: Telegrill • Posted: 2025-04-09T12:41:14.345000+00:00
Original source
what you did is:
1. OnObjectAreaTargetSelect on EFFECT_0: damage component, filter everyone but the explicit target if no talent is set
2. OnEffectHitTarget on EFFECT_0: for every target that EFFECT_0 included, cast stun on them
Archived author: syntaxhell • Posted: 2025-04-09T12:43:34.776000+00:00
Original source
Ah okay, thank you for the clarifications
Archived author: Telegrill • Posted: 2025-04-09T12:43:42.087000+00:00
Original source
some spells might have their "maxtargets" in a basevalue of a different spell or even the same spell but in a different effect, see here for reference: https://github.com/TrinityCore/TrinityCo....cpp#L2121
[Embed: TrinityCore/src/server/scripts/Spells/spell_priest.cpp at master ·...]
TrinityCore Open Source MMO Framework (master = 11.1.0.60189, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60192) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...priest.cpp
Archived author: syntaxhell • Posted: 2025-04-09T12:43:42.093000+00:00
Original source
This is really much to chew at the same time
Archived author: syntaxhell • Posted: 2025-04-09T12:44:28.995000+00:00
Original source
Very very interesting
Archived author: syntaxhell • Posted: 2025-04-09T12:44:44.923000+00:00
Original source
I guess looking at other spells for references is a great thing I should do
Archived author: syntaxhell • Posted: 2025-04-09T12:45:58.735000+00:00
Original source
Thanks guys, really appriciated!
Archived author: syntaxhell • Posted: 2025-04-09T12:46:14.325000+00:00
Original source
Hoping to make a PR for Mortal Strike handling Mortal Wounds and Martial Prowess soon too
Archived author: syntaxhell • Posted: 2025-04-09T12:47:27.255000+00:00
Original source
Wait I forgot, I was "not" supposed to call "true" or TRIGGERED_FULLMASK or something after a cast?
Archived author: syntaxhell • Posted: 2025-04-09T12:47:30.020000+00:00
Original source
Why was that?