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rektbyfaith
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04-09-2025, 12:41 PM
#11
Archived author: Telegrill • Posted: 2025-04-09T12:41:14.345000+00:00
Original source

what you did is:

1. OnObjectAreaTargetSelect on EFFECT_0: damage component, filter everyone but the explicit target if no talent is set
2. OnEffectHitTarget on EFFECT_0: for every target that EFFECT_0 included, cast stun on them
rektbyfaith
04-09-2025, 12:41 PM #11

Archived author: Telegrill • Posted: 2025-04-09T12:41:14.345000+00:00
Original source

what you did is:

1. OnObjectAreaTargetSelect on EFFECT_0: damage component, filter everyone but the explicit target if no talent is set
2. OnEffectHitTarget on EFFECT_0: for every target that EFFECT_0 included, cast stun on them

rektbyfaith
Administrator
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04-09-2025, 12:43 PM
#12
Archived author: syntaxhell • Posted: 2025-04-09T12:43:34.776000+00:00
Original source

Ah okay, thank you for the clarifications
rektbyfaith
04-09-2025, 12:43 PM #12

Archived author: syntaxhell • Posted: 2025-04-09T12:43:34.776000+00:00
Original source

Ah okay, thank you for the clarifications

rektbyfaith
Administrator
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04-09-2025, 12:43 PM
#13
Archived author: Telegrill • Posted: 2025-04-09T12:43:42.087000+00:00
Original source

some spells might have their "maxtargets" in a basevalue of a different spell or even the same spell but in a different effect, see here for reference: https://github.com/TrinityCore/TrinityCo....cpp#L2121
[Embed: TrinityCore/src/server/scripts/Spells/spell_priest.cpp at master ·...]
TrinityCore Open Source MMO Framework (master = 11.1.0.60189, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60192) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...priest.cpp
rektbyfaith
04-09-2025, 12:43 PM #13

Archived author: Telegrill • Posted: 2025-04-09T12:43:42.087000+00:00
Original source

some spells might have their "maxtargets" in a basevalue of a different spell or even the same spell but in a different effect, see here for reference: https://github.com/TrinityCore/TrinityCo....cpp#L2121
[Embed: TrinityCore/src/server/scripts/Spells/spell_priest.cpp at master ·...]
TrinityCore Open Source MMO Framework (master = 11.1.0.60189, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60192) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...priest.cpp

rektbyfaith
Administrator
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04-09-2025, 12:43 PM
#14
Archived author: syntaxhell • Posted: 2025-04-09T12:43:42.093000+00:00
Original source

This is really much to chew at the same time
rektbyfaith
04-09-2025, 12:43 PM #14

Archived author: syntaxhell • Posted: 2025-04-09T12:43:42.093000+00:00
Original source

This is really much to chew at the same time

rektbyfaith
Administrator
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04-09-2025, 12:44 PM
#15
Archived author: syntaxhell • Posted: 2025-04-09T12:44:28.995000+00:00
Original source

Very very interesting
rektbyfaith
04-09-2025, 12:44 PM #15

Archived author: syntaxhell • Posted: 2025-04-09T12:44:28.995000+00:00
Original source

Very very interesting

rektbyfaith
Administrator
0
04-09-2025, 12:44 PM
#16
Archived author: syntaxhell • Posted: 2025-04-09T12:44:44.923000+00:00
Original source

I guess looking at other spells for references is a great thing I should do
rektbyfaith
04-09-2025, 12:44 PM #16

Archived author: syntaxhell • Posted: 2025-04-09T12:44:44.923000+00:00
Original source

I guess looking at other spells for references is a great thing I should do

rektbyfaith
Administrator
0
04-09-2025, 12:45 PM
#17
Archived author: syntaxhell • Posted: 2025-04-09T12:45:58.735000+00:00
Original source

Thanks guys, really appriciated!
rektbyfaith
04-09-2025, 12:45 PM #17

Archived author: syntaxhell • Posted: 2025-04-09T12:45:58.735000+00:00
Original source

Thanks guys, really appriciated!

rektbyfaith
Administrator
0
04-09-2025, 12:46 PM
#18
Archived author: syntaxhell • Posted: 2025-04-09T12:46:14.325000+00:00
Original source

Hoping to make a PR for Mortal Strike handling Mortal Wounds and Martial Prowess soon too
rektbyfaith
04-09-2025, 12:46 PM #18

Archived author: syntaxhell • Posted: 2025-04-09T12:46:14.325000+00:00
Original source

Hoping to make a PR for Mortal Strike handling Mortal Wounds and Martial Prowess soon too

rektbyfaith
Administrator
0
04-09-2025, 12:47 PM
#19
Archived author: syntaxhell • Posted: 2025-04-09T12:47:27.255000+00:00
Original source

Wait I forgot, I was "not" supposed to call "true" or TRIGGERED_FULLMASK or something after a cast?
rektbyfaith
04-09-2025, 12:47 PM #19

Archived author: syntaxhell • Posted: 2025-04-09T12:47:27.255000+00:00
Original source

Wait I forgot, I was "not" supposed to call "true" or TRIGGERED_FULLMASK or something after a cast?

rektbyfaith
Administrator
0
04-09-2025, 12:47 PM
#20
Archived author: syntaxhell • Posted: 2025-04-09T12:47:30.020000+00:00
Original source

Why was that?
rektbyfaith
04-09-2025, 12:47 PM #20

Archived author: syntaxhell • Posted: 2025-04-09T12:47:30.020000+00:00
Original source

Why was that?

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