Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Are you talkable for a bit?

[DiscordArchive] Are you talkable for a bit?

[DiscordArchive] Are you talkable for a bit?

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rektbyfaith
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0
03-28-2025, 02:17 PM
#41
Archived author: syntaxhell • Posted: 2025-03-28T14:17:47.800000+00:00
Original source

I guess I need to learn more
rektbyfaith
03-28-2025, 02:17 PM #41

Archived author: syntaxhell • Posted: 2025-03-28T14:17:47.800000+00:00
Original source

I guess I need to learn more

rektbyfaith
Administrator
0
03-28-2025, 02:17 PM
#42
Archived author: syntaxhell • Posted: 2025-03-28T14:17:54.995000+00:00
Original source

I have no idea how to create it as a function
rektbyfaith
03-28-2025, 02:17 PM #42

Archived author: syntaxhell • Posted: 2025-03-28T14:17:54.995000+00:00
Original source

I have no idea how to create it as a function

rektbyfaith
Administrator
0
03-28-2025, 02:18 PM
#43
Archived author: Tea • Posted: 2025-03-28T14:18:15.294000+00:00
Original source

where did you even get lost
rektbyfaith
03-28-2025, 02:18 PM #43

Archived author: Tea • Posted: 2025-03-28T14:18:15.294000+00:00
Original source

where did you even get lost

rektbyfaith
Administrator
0
03-28-2025, 02:18 PM
#44
Archived author: Tea • Posted: 2025-03-28T14:18:35.049000+00:00
Original source

CalculateExecuteDamage is the function
rektbyfaith
03-28-2025, 02:18 PM #44

Archived author: Tea • Posted: 2025-03-28T14:18:35.049000+00:00
Original source

CalculateExecuteDamage is the function

rektbyfaith
Administrator
0
03-28-2025, 02:18 PM
#45
Archived author: syntaxhell • Posted: 2025-03-28T14:18:45.490000+00:00
Original source

Oh
rektbyfaith
03-28-2025, 02:18 PM #45

Archived author: syntaxhell • Posted: 2025-03-28T14:18:45.490000+00:00
Original source

Oh

rektbyfaith
Administrator
0
03-28-2025, 02:24 PM
#46
Archived author: syntaxhell • Posted: 2025-03-28T14:24:08.574000+00:00
Original source

But why not calculate like this damage = int32(damage * 2.0f); instead?
rektbyfaith
03-28-2025, 02:24 PM #46

Archived author: syntaxhell • Posted: 2025-03-28T14:24:08.574000+00:00
Original source

But why not calculate like this damage = int32(damage * 2.0f); instead?

rektbyfaith
Administrator
0
03-28-2025, 02:24 PM
#47
Archived author: syntaxhell • Posted: 2025-03-28T14:24:17.125000+00:00
Original source

It does not seem to find pctMod anywhere
rektbyfaith
03-28-2025, 02:24 PM #47

Archived author: syntaxhell • Posted: 2025-03-28T14:24:17.125000+00:00
Original source

It does not seem to find pctMod anywhere

rektbyfaith
Administrator
0
03-28-2025, 02:24 PM
#48
Archived author: Tea • Posted: 2025-03-28T14:24:46.950000+00:00
Original source

you were supposed to uncomment the argument
rektbyfaith
03-28-2025, 02:24 PM #48

Archived author: Tea • Posted: 2025-03-28T14:24:46.950000+00:00
Original source

you were supposed to uncomment the argument

rektbyfaith
Administrator
0
03-28-2025, 02:24 PM
#49
Archived author: syntaxhell • Posted: 2025-03-28T14:24:56.683000+00:00
Original source

I did
rektbyfaith
03-28-2025, 02:24 PM #49

Archived author: syntaxhell • Posted: 2025-03-28T14:24:56.683000+00:00
Original source

I did

rektbyfaith
Administrator
0
03-28-2025, 02:25 PM
#50
Archived author: syntaxhell • Posted: 2025-03-28T14:25:05.417000+00:00
Original source

// Warrior: Arms, Protection
// Execute damage (SpellID: 260798)
class spell_warr_execute_damage : public SpellScript
{
void CalculateExecuteDamage()
{
pctMod *= 2.0f;
}

void Register() override
{
CalcDamage += SpellCalcDamageFn(spell_warr_execute_damage::CalculateExecuteDamage);
}
};
rektbyfaith
03-28-2025, 02:25 PM #50

Archived author: syntaxhell • Posted: 2025-03-28T14:25:05.417000+00:00
Original source

// Warrior: Arms, Protection
// Execute damage (SpellID: 260798)
class spell_warr_execute_damage : public SpellScript
{
void CalculateExecuteDamage()
{
pctMod *= 2.0f;
}

void Register() override
{
CalcDamage += SpellCalcDamageFn(spell_warr_execute_damage::CalculateExecuteDamage);
}
};

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