[DiscordArchive] Are you talkable for a bit?
[DiscordArchive] Are you talkable for a bit?
Archived author: syntaxhell • Posted: 2025-03-28T13:56:31.611000+00:00
Original source
Are you talkable for a bit?
Archived author: Tea • Posted: 2025-03-28T13:56:36.670000+00:00
Original source
no
Archived author: syntaxhell • Posted: 2025-03-28T13:56:41.416000+00:00
Original source
Alright
Archived author: syntaxhell • Posted: 2025-03-28T13:56:55.179000+00:00
Original source
So what does that mean, that it is hardcoded in the tooltip?
Archived author: syntaxhell • Posted: 2025-03-28T13:57:02.602000+00:00
Original source
That a special case for execute has to be made?
Archived author: Tea • Posted: 2025-03-28T13:57:33.883000+00:00
Original source
the tooltip has this in its formula `$damage=${2.0*$260798s1}` which means damage value from 1st effect of spell 260798, multiplied by 2
Archived author: syntaxhell • Posted: 2025-03-28T13:58:02.292000+00:00
Original source
Yeah?
Archived author: syntaxhell • Posted: 2025-03-28T13:58:21.549000+00:00
Original source
So somethingsomething EFFECT_0 * 2?
Archived author: Tea • Posted: 2025-03-28T13:58:44.684000+00:00
Original source
you need to script 260798 using `CalcDamage` hook and multiply `pctMod` argument by 2
Archived author: Tea • Posted: 2025-03-28T13:59:25.876000+00:00
Original source
CalcDamage example <https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Spells/spell_shaman.cpp#L1526-L1537>