[DiscordArchive] Are you talkable for a bit?
[DiscordArchive] Are you talkable for a bit?
Archived author: syntaxhell • Posted: 2025-03-28T14:08:49.077000+00:00
Original source
What
Archived author: syntaxhell • Posted: 2025-03-28T14:08:52.214000+00:00
Original source
That is it?
Archived author: syntaxhell • Posted: 2025-03-28T14:09:07.936000+00:00
Original source
So this is not it then
Archived author: syntaxhell • Posted: 2025-03-28T14:09:14.112000+00:00
Original source
```// Warrior: Arms, Protection
// Execute damage (SpellID: 260798)
class spell_warr_execute_damage : public SpellScript
{
void CalculateExecuteDamage(SpellEffIndex /*effIndex*/)
{
AddPct(pctMod * 2.0f, GetSpell()->CalculateDamage(GetEffectInfo(EFFECT_0), victim));
}
void Register() override
{
CalcDamage+= SpellCalcDamageFn(spell_warr_execute_damage::CalculateExecuteDamage);
}
};```
Archived author: Tea • Posted: 2025-03-28T14:09:43.976000+00:00
Original source
no
Archived author: Tea • Posted: 2025-03-28T14:09:51.367000+00:00
Original source
just what i said
Archived author: syntaxhell • Posted: 2025-03-28T14:10:32.674000+00:00
Original source
Welp, like this?
```// Warrior: Arms, Protection
// Execute damage (SpellID: 260798)
class spell_warr_execute_damage : public SpellScript
{
pctMod *= 2.0f;
};```
Archived author: Tea • Posted: 2025-03-28T14:10:43.553000+00:00
Original source
uhhhh
Archived author: Tea • Posted: 2025-03-28T14:10:50.620000+00:00
Original source
i mean... cpp gotta be valid cpp
Archived author: syntaxhell • Posted: 2025-03-28T14:10:58.706000+00:00
Original source
Ofcourse