Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

[DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

[DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

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rektbyfaith
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07-13-2023, 02:32 PM
#31
Archived author: Sunny • Posted: 2023-07-13T14:32:21.996000+00:00
Original source

or it includes the actual world entities and such from that chunk of the zone
rektbyfaith
07-13-2023, 02:32 PM #31

Archived author: Sunny • Posted: 2023-07-13T14:32:21.996000+00:00
Original source

or it includes the actual world entities and such from that chunk of the zone

rektbyfaith
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07-13-2023, 02:33 PM
#32
Archived author: Sunny • Posted: 2023-07-13T14:33:05.051000+00:00
Original source

ig what i'm asking is - is it just like a world chunk?
rektbyfaith
07-13-2023, 02:33 PM #32

Archived author: Sunny • Posted: 2023-07-13T14:33:05.051000+00:00
Original source

ig what i'm asking is - is it just like a world chunk?

rektbyfaith
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07-13-2023, 02:33 PM
#33
Archived author: jackpoz • Posted: 2023-07-13T14:33:11.898000+00:00
Original source


[Image: 68747470733a2f2f662e636c6f75642e67697468...0728abbc2&]
rektbyfaith
07-13-2023, 02:33 PM #33

Archived author: jackpoz • Posted: 2023-07-13T14:33:11.898000+00:00
Original source


[Image: 68747470733a2f2f662e636c6f75642e67697468...0728abbc2&]

rektbyfaith
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07-13-2023, 02:33 PM
#34
Archived author: jackpoz • Posted: 2023-07-13T14:33:28.221000+00:00
Original source

wow terrain is a grid with x,y coordinates
rektbyfaith
07-13-2023, 02:33 PM #34

Archived author: jackpoz • Posted: 2023-07-13T14:33:28.221000+00:00
Original source

wow terrain is a grid with x,y coordinates

rektbyfaith
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07-13-2023, 02:33 PM
#35
Archived author: jackpoz • Posted: 2023-07-13T14:33:38.884000+00:00
Original source

each tile has maps, vmaps and mmaps data
rektbyfaith
07-13-2023, 02:33 PM #35

Archived author: jackpoz • Posted: 2023-07-13T14:33:38.884000+00:00
Original source

each tile has maps, vmaps and mmaps data

rektbyfaith
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07-13-2023, 02:33 PM
#36
Archived author: jackpoz • Posted: 2023-07-13T14:33:52.691000+00:00
Original source

this is an example of tile, should give an idea how big it is
rektbyfaith
07-13-2023, 02:33 PM #36

Archived author: jackpoz • Posted: 2023-07-13T14:33:52.691000+00:00
Original source

this is an example of tile, should give an idea how big it is

rektbyfaith
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07-13-2023, 02:34 PM
#37
Archived author: jackpoz • Posted: 2023-07-13T14:34:01.360000+00:00
Original source

you can .gps ingame or .mmap loc
rektbyfaith
07-13-2023, 02:34 PM #37

Archived author: jackpoz • Posted: 2023-07-13T14:34:01.360000+00:00
Original source

you can .gps ingame or .mmap loc

rektbyfaith
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07-13-2023, 02:34 PM
#38
Archived author: Sunny • Posted: 2023-07-13T14:34:22.827000+00:00
Original source

yeaaaah ok so it's specifically for terrain composition gotcha, that makes sense
rektbyfaith
07-13-2023, 02:34 PM #38

Archived author: Sunny • Posted: 2023-07-13T14:34:22.827000+00:00
Original source

yeaaaah ok so it's specifically for terrain composition gotcha, that makes sense

rektbyfaith
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07-13-2023, 02:34 PM
#39
Archived author: jackpoz • Posted: 2023-07-13T14:34:56.502000+00:00
Original source

lot of code uses tiles to restrict what to check
rektbyfaith
07-13-2023, 02:34 PM #39

Archived author: jackpoz • Posted: 2023-07-13T14:34:56.502000+00:00
Original source

lot of code uses tiles to restrict what to check

rektbyfaith
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07-13-2023, 02:35 PM
#40
Archived author: jackpoz • Posted: 2023-07-13T14:35:12.518000+00:00
Original source

like "find the closest mob", we check only current tile and adjacent ones
rektbyfaith
07-13-2023, 02:35 PM #40

Archived author: jackpoz • Posted: 2023-07-13T14:35:12.518000+00:00
Original source

like "find the closest mob", we check only current tile and adjacent ones

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