Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

[DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

[DiscordArchive] But so, how does the server know about stuff like landscape collisions, does it actually have all th

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rektbyfaith
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07-13-2023, 02:29 PM
#21
Archived author: jackpoz • Posted: 2023-07-13T14:29:03.279000+00:00
Original source

our pathfinding implementation cannot tell if a door is closed or open
rektbyfaith
07-13-2023, 02:29 PM #21

Archived author: jackpoz • Posted: 2023-07-13T14:29:03.279000+00:00
Original source

our pathfinding implementation cannot tell if a door is closed or open

rektbyfaith
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07-13-2023, 02:29 PM
#22
Archived author: jackpoz • Posted: 2023-07-13T14:29:38.977000+00:00
Original source

while a team of paid professionals full time job at Blizzard probably implemented that
rektbyfaith
07-13-2023, 02:29 PM #22

Archived author: jackpoz • Posted: 2023-07-13T14:29:38.977000+00:00
Original source

while a team of paid professionals full time job at Blizzard probably implemented that

rektbyfaith
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07-13-2023, 02:30 PM
#23
Archived author: jackpoz • Posted: 2023-07-13T14:30:00.987000+00:00
Original source

we use https://github.com/recastnavigation/recastnavigation , same library used in Unity game engine
[Embed: GitHub - recastnavigation/recastnavigation: Navigation-mesh Toolset...]
Navigation-mesh Toolset for Games. Contribute to recastnavigation/recastnavigation development by creating an account on GitHub.
https://github.com/recastnavigation/recastnavigation
rektbyfaith
07-13-2023, 02:30 PM #23

Archived author: jackpoz • Posted: 2023-07-13T14:30:00.987000+00:00
Original source

we use https://github.com/recastnavigation/recastnavigation , same library used in Unity game engine
[Embed: GitHub - recastnavigation/recastnavigation: Navigation-mesh Toolset...]
Navigation-mesh Toolset for Games. Contribute to recastnavigation/recastnavigation development by creating an account on GitHub.
https://github.com/recastnavigation/recastnavigation

rektbyfaith
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07-13-2023, 02:30 PM
#24
Archived author: Sunny • Posted: 2023-07-13T14:30:10.461000+00:00
Original source

ahh ok yeah, I didn't think that the navmesh would be remeshed at runtime in wow anyway tbh
rektbyfaith
07-13-2023, 02:30 PM #24

Archived author: Sunny • Posted: 2023-07-13T14:30:10.461000+00:00
Original source

ahh ok yeah, I didn't think that the navmesh would be remeshed at runtime in wow anyway tbh

rektbyfaith
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07-13-2023, 02:30 PM
#25
Archived author: Sunny • Posted: 2023-07-13T14:30:35.237000+00:00
Original source

yeah recast is neat
rektbyfaith
07-13-2023, 02:30 PM #25

Archived author: Sunny • Posted: 2023-07-13T14:30:35.237000+00:00
Original source

yeah recast is neat

rektbyfaith
Administrator
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07-13-2023, 02:31 PM
#26
Archived author: Sunny • Posted: 2023-07-13T14:31:04.406000+00:00
Original source

that's so awesome, thanks so much for explaining
rektbyfaith
07-13-2023, 02:31 PM #26

Archived author: Sunny • Posted: 2023-07-13T14:31:04.406000+00:00
Original source

that's so awesome, thanks so much for explaining

rektbyfaith
Administrator
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07-13-2023, 02:31 PM
#27
Archived author: jackpoz • Posted: 2023-07-13T14:31:06.910000+00:00
Original source

https://github.com/trinitycore/recastnavigation we have our own fork that can load wow tiles to test them
[Embed: GitHub - TrinityCore/recastnavigation: Navigation-mesh Toolset for ...]
Navigation-mesh Toolset for Games. Contribute to TrinityCore/recastnavigation development by creating an account on GitHub.
https://github.com/trinitycore/recastnavigation
rektbyfaith
07-13-2023, 02:31 PM #27

Archived author: jackpoz • Posted: 2023-07-13T14:31:06.910000+00:00
Original source

https://github.com/trinitycore/recastnavigation we have our own fork that can load wow tiles to test them
[Embed: GitHub - TrinityCore/recastnavigation: Navigation-mesh Toolset for ...]
Navigation-mesh Toolset for Games. Contribute to TrinityCore/recastnavigation development by creating an account on GitHub.
https://github.com/trinitycore/recastnavigation

rektbyfaith
Administrator
0
07-13-2023, 02:31 PM
#28
Archived author: Sunny • Posted: 2023-07-13T14:31:38.473000+00:00
Original source

Oh damn that's cool
rektbyfaith
07-13-2023, 02:31 PM #28

Archived author: Sunny • Posted: 2023-07-13T14:31:38.473000+00:00
Original source

Oh damn that's cool

rektbyfaith
Administrator
0
07-13-2023, 02:31 PM
#29
Archived author: Sunny • Posted: 2023-07-13T14:31:44.625000+00:00
Original source

How does the tile system work
rektbyfaith
07-13-2023, 02:31 PM #29

Archived author: Sunny • Posted: 2023-07-13T14:31:44.625000+00:00
Original source

How does the tile system work

rektbyfaith
Administrator
0
07-13-2023, 02:31 PM
#30
Archived author: Sunny • Posted: 2023-07-13T14:31:57.222000+00:00
Original source

is it just like terrain chunks?
rektbyfaith
07-13-2023, 02:31 PM #30

Archived author: Sunny • Posted: 2023-07-13T14:31:57.222000+00:00
Original source

is it just like terrain chunks?

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