Forums WoW Modding Support Archives Azerothcore Discord Archives [DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?

[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?

[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?

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rektbyfaith
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06-09-2023, 09:34 PM
#31
Archived author: Foe • Posted: 2023-06-09T21:34:10.232000+00:00
Original source

The int32 fields are specific flags used in the wow client/server
rektbyfaith
06-09-2023, 09:34 PM #31

Archived author: Foe • Posted: 2023-06-09T21:34:10.232000+00:00
Original source

The int32 fields are specific flags used in the wow client/server

rektbyfaith
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06-09-2023, 09:34 PM
#32
Archived author: Rochet2 • Posted: 2023-06-09T21:34:13.263000+00:00
Original source

I am not actively. If I had time and energy I would first probably get luajit to the current branch as that is somewhat easy.
Not sure about <@169121237539356673>
rektbyfaith
06-09-2023, 09:34 PM #32

Archived author: Rochet2 • Posted: 2023-06-09T21:34:13.263000+00:00
Original source

I am not actively. If I had time and energy I would first probably get luajit to the current branch as that is somewhat easy.
Not sure about <@169121237539356673>

rektbyfaith
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06-09-2023, 09:34 PM
#33
Archived author: ritzmenardi • Posted: 2023-06-09T21:34:47.135000+00:00
Original source

Thanks for the clarification everyone, am noob ^_^ ❤️
rektbyfaith
06-09-2023, 09:34 PM #33

Archived author: ritzmenardi • Posted: 2023-06-09T21:34:47.135000+00:00
Original source

Thanks for the clarification everyone, am noob ^_^ ❤️

rektbyfaith
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06-09-2023, 09:35 PM
#34
Archived author: Honey • Posted: 2023-06-09T21:35:09.339000+00:00
Original source

Good old real life keeps us occupied
rektbyfaith
06-09-2023, 09:35 PM #34

Archived author: Honey • Posted: 2023-06-09T21:35:09.339000+00:00
Original source

Good old real life keeps us occupied

rektbyfaith
Administrator
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06-09-2023, 09:35 PM
#35
Archived author: Foe • Posted: 2023-06-09T21:35:10.812000+00:00
Original source

I'm working on our project specific implementation, so technically yes, that's where all the current work came from anyway
rektbyfaith
06-09-2023, 09:35 PM #35

Archived author: Foe • Posted: 2023-06-09T21:35:10.812000+00:00
Original source

I'm working on our project specific implementation, so technically yes, that's where all the current work came from anyway

rektbyfaith
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06-09-2023, 09:36 PM
#36
Archived author: Honey • Posted: 2023-06-09T21:36:08.851000+00:00
Original source

Jit is a thing i tried but well... Cmake is neither my friend or my strength
rektbyfaith
06-09-2023, 09:36 PM #36

Archived author: Honey • Posted: 2023-06-09T21:36:08.851000+00:00
Original source

Jit is a thing i tried but well... Cmake is neither my friend or my strength

rektbyfaith
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06-09-2023, 09:36 PM
#37
Archived author: Foe • Posted: 2023-06-09T21:36:37.069000+00:00
Original source

I don't care to use the public branch as a testing ground when the project is closed source anyway, there's a bunch of tweaks and performance related things that I want to get working properly before pushing to the public one
rektbyfaith
06-09-2023, 09:36 PM #37

Archived author: Foe • Posted: 2023-06-09T21:36:37.069000+00:00
Original source

I don't care to use the public branch as a testing ground when the project is closed source anyway, there's a bunch of tweaks and performance related things that I want to get working properly before pushing to the public one

rektbyfaith
Administrator
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06-09-2023, 09:36 PM
#38
Archived author: Foe • Posted: 2023-06-09T21:36:59.985000+00:00
Original source

Especially since no one else is contributing to it anyway, might as well do it after we've tested it with players
rektbyfaith
06-09-2023, 09:36 PM #38

Archived author: Foe • Posted: 2023-06-09T21:36:59.985000+00:00
Original source

Especially since no one else is contributing to it anyway, might as well do it after we've tested it with players

rektbyfaith
Administrator
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06-09-2023, 09:37 PM
#39
Archived author: Honey • Posted: 2023-06-09T21:37:55.518000+00:00
Original source

I get that, i wouldn't mind testing tho. CC has room for that eventually
rektbyfaith
06-09-2023, 09:37 PM #39

Archived author: Honey • Posted: 2023-06-09T21:37:55.518000+00:00
Original source

I get that, i wouldn't mind testing tho. CC has room for that eventually

rektbyfaith
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06-09-2023, 09:39 PM
#40
Archived author: Foe • Posted: 2023-06-09T21:39:34.045000+00:00
Original source

We ended up going with a single state per continent, and unique states per dungeon in the current implementation
rektbyfaith
06-09-2023, 09:39 PM #40

Archived author: Foe • Posted: 2023-06-09T21:39:34.045000+00:00
Original source

We ended up going with a single state per continent, and unique states per dungeon in the current implementation

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