[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
Archived author: Foe • Posted: 2023-06-09T21:40:09.261000+00:00
Original source
Still need to rewrite the script loader to precompile on load/reload so we don't have to compile the code on ever state creation
Archived author: Foe • Posted: 2023-06-09T21:40:25.469000+00:00
Original source
And then add some generic server side storage
Archived author: Foe • Posted: 2023-06-09T21:40:33.812000+00:00
Original source
Then it should be good to go I think
Archived author: Honey • Posted: 2023-06-09T21:42:01.566000+00:00
Original source
I'm happy to hear the multistate keeps going. Lua scripting should be a thing really everywhere in the wow emulation. Can't have enough power for it.
Archived author: Honey • Posted: 2023-06-09T21:42:51.100000+00:00
Original source
I just wonder how bad your update times became and how much you scripted to even consider making multiple states
Archived author: Foe • Posted: 2023-06-09T21:43:37.352000+00:00
Original source
Technically it wasn't even the Lua engine that caused the issues, it was our metrics gathering
Archived author: Foe • Posted: 2023-06-09T21:44:39.519000+00:00
Original source
But we're back down to 50ms average now so
Archived author: Foe • Posted: 2023-06-09T21:45:46.402000+00:00
Original source
Turns out the default influxdb integration is garbage and causes a ton of problems
Archived author: Foe • Posted: 2023-06-09T21:46:23.433000+00:00
Original source
Just so happened to coincide with specific Lua events, which made me think it was an actual engine issue
Archived author: Foe • Posted: 2023-06-09T21:48:01.995000+00:00
Original source
So yeah, refacor and rewrite the whole system for no reason good thing it was something we had been wanting to do for years anyway