[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
Archived author: Honey • Posted: 2023-06-09T20:14:07.147000+00:00
Original source
Could be that a module uses core methods which are not capable of catching the exception. Then it's AC.
Archived author: ritzmenardi • Posted: 2023-06-09T20:34:35.673000+00:00
Original source
https://github.com/ElunaLuaEngine/Eluna/issues/435
Made the issue! I hope I formatted it correctly.
Archived author: Honey • Posted: 2023-06-09T20:35:44.707000+00:00
Original source
Ace, thanks!
Archived author: Rochet2 • Posted: 2023-06-09T21:21:58.360000+00:00
Original source
That is not the intended use. The function is core side low level function for setting data on entity objects like player and item etc. The server sends the data almost as-is to client.
Archived author: Rochet2 • Posted: 2023-06-09T21:27:21.620000+00:00
Original source
Replied on the issue.
Archived author: Honey • Posted: 2023-06-09T21:28:11.668000+00:00
Original source
I remember chat about a setter/getter for arbitrary object data being required. Especially for future multi state use. Seems like we still need that.
Thanks for jumping on it Rochet2.
Archived author: Rochet2 • Posted: 2023-06-09T21:29:20.359000+00:00
Original source
For the time being one can use for example this https://github.com/ElunaLuaEngine/Eluna/...iables.ext
Archived author: Honey • Posted: 2023-06-09T21:30:47.937000+00:00
Original source
Hmm yeah that seems to do the trick with a single Lua state just fine. Cheers!
Archived author: Honey • Posted: 2023-06-09T21:31:29.516000+00:00
Original source
Are you guys still working on the multi state branch currently? Gotta admit i didn't track it for a good while.
Archived author: Foe • Posted: 2023-06-09T21:33:38.203000+00:00
Original source
No