[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
[DiscordArchive] Hey I have another question. What's the "unique waypoint ID" (argument 1) on the "MoveTo" function?
Archived author: Foe • Posted: 2023-06-09T21:34:10.232000+00:00
Original source
The int32 fields are specific flags used in the wow client/server
Archived author: Rochet2 • Posted: 2023-06-09T21:34:13.263000+00:00
Original source
I am not actively. If I had time and energy I would first probably get luajit to the current branch as that is somewhat easy.
Not sure about <@169121237539356673>
Archived author: ritzmenardi • Posted: 2023-06-09T21:34:47.135000+00:00
Original source
Thanks for the clarification everyone, am noob ^_^ ❤️
Archived author: Honey • Posted: 2023-06-09T21:35:09.339000+00:00
Original source
Good old real life keeps us occupied
Archived author: Foe • Posted: 2023-06-09T21:35:10.812000+00:00
Original source
I'm working on our project specific implementation, so technically yes, that's where all the current work came from anyway
Archived author: Honey • Posted: 2023-06-09T21:36:08.851000+00:00
Original source
Jit is a thing i tried but well... Cmake is neither my friend or my strength
Archived author: Foe • Posted: 2023-06-09T21:36:37.069000+00:00
Original source
I don't care to use the public branch as a testing ground when the project is closed source anyway, there's a bunch of tweaks and performance related things that I want to get working properly before pushing to the public one
Archived author: Foe • Posted: 2023-06-09T21:36:59.985000+00:00
Original source
Especially since no one else is contributing to it anyway, might as well do it after we've tested it with players
Archived author: Honey • Posted: 2023-06-09T21:37:55.518000+00:00
Original source
I get that, i wouldn't mind testing tho. CC has room for that eventually
Archived author: Foe • Posted: 2023-06-09T21:39:34.045000+00:00
Original source
We ended up going with a single state per continent, and unique states per dungeon in the current implementation