[DiscordArchive] any experience with changing exp rates? google didnt really bring me far. I know there is a player_x
[DiscordArchive] any experience with changing exp rates? google didnt really bring me far. I know there is a player_x
Archived author: Bean • Posted: 2024-03-27T19:53:48.561000+00:00
Original source
any experience with changing exp rates? google didnt really bring me far. I know there is a player_xp_for_level table. Can I just write a query to half all the exp values for each level? will that work?
Archived author: Rymercyble • Posted: 2024-03-27T19:54:12.856000+00:00
Original source
yes
Archived author: Revision • Posted: 2024-03-27T19:54:25.710000+00:00
Original source
You could, or you could edit these: https://github.com/azerothcore/azerothco...dist#L2319
Archived author: Bean • Posted: 2024-03-27T19:55:22.397000+00:00
Original source
damn, its that easy?
Archived author: Revision • Posted: 2024-03-27T19:55:41.659000+00:00
Original source
Yes, they're multipliers for XP gains
Archived author: Rymercyble • Posted: 2024-03-27T19:55:43.360000+00:00
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surprisingly u are not first person who wanted faster leveling <:kek:1065379143887372398>
Archived author: Bean • Posted: 2024-03-27T20:00:00.878000+00:00
Original source
The plan is to use this at a lan party for some competitions, is there any good way to calculate what kind of hardware I will need for 100-120 active players? Im guessing 16gb of ram wont do the trick
Archived author: Revision • Posted: 2024-03-27T20:05:49.300000+00:00
Original source
16GB will do fine
Archived author: Rymercyble • Posted: 2024-03-27T20:06:23.614000+00:00
Original source
unless u are using __some__ modules or custom content
Archived author: Revision • Posted: 2024-03-27T20:08:07.475000+00:00
Original source
To be safe I'd try to get at least 4 cpu cores, 2 might be able to handle it but I wouldn't, and 16GB of RAM. Frankly, you mention competition which could mean different things. Raid-related? No need for a lot of RAM since people won't load many grids.