[DiscordArchive] ?^
[DiscordArchive] ?^
Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:27.410000+00:00
Original source
Means people can't login
Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:46.371000+00:00
Original source
So packet validation would be better
Archived author: Zeeg • Posted: 2018-05-28T15:51:15.490000+00:00
Original source
I think this should be handled in the server's firewall instead of the core
Archived author: Zeeg • Posted: 2018-05-28T15:51:35.391000+00:00
Original source
because processing the validation of the packets would still consume CPU time
Archived author: Zeeg • Posted: 2018-05-28T15:52:25.328000+00:00
Original source
maybe add some help with the firewall's configuration in the install.sh or something
Archived author: Kaev • Posted: 2018-05-28T16:31:35.734000+00:00
Original source
<@376821416105869315> You obviously set a limit per user and not for all players together
Archived author: Kaev • Posted: 2018-05-28T16:32:31.494000+00:00
Original source
And how should a firewall validate that you actually sent a valid gobject GUID instead of a not existing one? <@137002134754295808>
Archived author: MaxtorCoder • Posted: 2018-05-28T16:47:47.911000+00:00
Original source
<@138006906915651585> Yea ok haha
Archived author: Zeeg • Posted: 2018-05-28T16:48:11.668000+00:00
Original source
<@138006906915651585> I was addressing the packet flood attack
Archived author: Middel • Posted: 2018-05-28T18:52:00.911000+00:00
Original source
*highfives* <@138006906915651585>