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rektbyfaith
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05-28-2018, 03:26 PM
#11
Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:27.410000+00:00
Original source

Means people can't login
rektbyfaith
05-28-2018, 03:26 PM #11

Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:27.410000+00:00
Original source

Means people can't login

rektbyfaith
Administrator
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05-28-2018, 03:26 PM
#12
Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:46.371000+00:00
Original source

So packet validation would be better
rektbyfaith
05-28-2018, 03:26 PM #12

Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:46.371000+00:00
Original source

So packet validation would be better

rektbyfaith
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05-28-2018, 03:51 PM
#13
Archived author: Zeeg • Posted: 2018-05-28T15:51:15.490000+00:00
Original source

I think this should be handled in the server's firewall instead of the core
rektbyfaith
05-28-2018, 03:51 PM #13

Archived author: Zeeg • Posted: 2018-05-28T15:51:15.490000+00:00
Original source

I think this should be handled in the server's firewall instead of the core

rektbyfaith
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05-28-2018, 03:51 PM
#14
Archived author: Zeeg • Posted: 2018-05-28T15:51:35.391000+00:00
Original source

because processing the validation of the packets would still consume CPU time
rektbyfaith
05-28-2018, 03:51 PM #14

Archived author: Zeeg • Posted: 2018-05-28T15:51:35.391000+00:00
Original source

because processing the validation of the packets would still consume CPU time

rektbyfaith
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05-28-2018, 03:52 PM
#15
Archived author: Zeeg • Posted: 2018-05-28T15:52:25.328000+00:00
Original source

maybe add some help with the firewall's configuration in the install.sh or something
rektbyfaith
05-28-2018, 03:52 PM #15

Archived author: Zeeg • Posted: 2018-05-28T15:52:25.328000+00:00
Original source

maybe add some help with the firewall's configuration in the install.sh or something

rektbyfaith
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05-28-2018, 04:31 PM
#16
Archived author: Kaev • Posted: 2018-05-28T16:31:35.734000+00:00
Original source

<@376821416105869315> You obviously set a limit per user and not for all players together
rektbyfaith
05-28-2018, 04:31 PM #16

Archived author: Kaev • Posted: 2018-05-28T16:31:35.734000+00:00
Original source

<@376821416105869315> You obviously set a limit per user and not for all players together

rektbyfaith
Administrator
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05-28-2018, 04:32 PM
#17
Archived author: Kaev • Posted: 2018-05-28T16:32:31.494000+00:00
Original source

And how should a firewall validate that you actually sent a valid gobject GUID instead of a not existing one? <@137002134754295808>
rektbyfaith
05-28-2018, 04:32 PM #17

Archived author: Kaev • Posted: 2018-05-28T16:32:31.494000+00:00
Original source

And how should a firewall validate that you actually sent a valid gobject GUID instead of a not existing one? <@137002134754295808>

rektbyfaith
Administrator
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05-28-2018, 04:47 PM
#18
Archived author: MaxtorCoder • Posted: 2018-05-28T16:47:47.911000+00:00
Original source

<@138006906915651585> Yea ok haha
rektbyfaith
05-28-2018, 04:47 PM #18

Archived author: MaxtorCoder • Posted: 2018-05-28T16:47:47.911000+00:00
Original source

<@138006906915651585> Yea ok haha

rektbyfaith
Administrator
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05-28-2018, 04:48 PM
#19
Archived author: Zeeg • Posted: 2018-05-28T16:48:11.668000+00:00
Original source

<@138006906915651585> I was addressing the packet flood attack
rektbyfaith
05-28-2018, 04:48 PM #19

Archived author: Zeeg • Posted: 2018-05-28T16:48:11.668000+00:00
Original source

<@138006906915651585> I was addressing the packet flood attack

rektbyfaith
Administrator
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05-28-2018, 06:52 PM
#20
Archived author: Middel • Posted: 2018-05-28T18:52:00.911000+00:00
Original source

*highfives* <@138006906915651585>
rektbyfaith
05-28-2018, 06:52 PM #20

Archived author: Middel • Posted: 2018-05-28T18:52:00.911000+00:00
Original source

*highfives* <@138006906915651585>

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