[DiscordArchive] ?^
[DiscordArchive] ?^
Archived author: Perf.vig • Posted: 2018-05-28T08:56:17.976000+00:00
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?^
Archived author: MaxtorCoder • Posted: 2018-05-28T08:58:12.229000+00:00
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Nope
Archived author: Perf.vig • Posted: 2018-05-28T09:01:47.751000+00:00
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https://github.com/TrinityCore/TrinityCo...59dea02b5c
[Embed: Modify group invite behavior while creating group to be blizzlike:...]
…19870)
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
Fixes #17...
https://github.com/TrinityCore/TrinityCo...59dea02b5c
Archived author: Perf.vig • Posted: 2018-05-28T09:04:07.184000+00:00
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No more commits related to
Archived author: Viste • Posted: 2018-05-28T12:01:21.889000+00:00
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Give the hack and we fix it easy
Archived author: Perf.vig • Posted: 2018-05-28T12:43:04.065000+00:00
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<@450014693180964865> Yes give the hack and fix
Archived author: MaxtorCoder • Posted: 2018-05-28T12:45:22.227000+00:00
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You could try to add a check to the worldserver which checks if the packet is valid
Archived author: Kaev • Posted: 2018-05-28T13:15:46.896000+00:00
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^this, properly check all incoming values in the packet handlers and implement a sort of spamming/DoS guard so it doesn't handle like 50k packets that an attacker could send in a few seconds
Archived author: Kaev • Posted: 2018-05-28T13:16:00.806000+00:00
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this 3 things will probably fix it
Archived author: MaxtorCoder • Posted: 2018-05-28T15:26:22.725000+00:00
Original source
> properly check all incoming values in the packet handlers and implement a sort of spamming/DoS guard so it doesn't handle like 50k packets that an attacker could send in a few seconds
But what if you have an active ass server, people logging in every second