[Archive] Downporting BFA models to 7.1
[Archive] Downporting BFA models to 7.1
Archived author: Daethas • Posted: 2018-05-10T02:34:52+00:00
Original source
So, I've been trying to downport models from BFA (female zandalari trolls, new Jaina model, zandalari druid forms) to 7.1 Legion. Most of it ends up working, except for the animations, which are either missing a few, or missing many.
My method for downporting is just by replacing SFIDs in 010 Editor, as it cuts out the need to do weight painting (which i have no idea how to do lol) and is generally quicker.
Any help on how I can get the animations to start functioning fully would be very much appreciated! Thanks!
Archived author: Смердокрыл • Posted: 2018-05-17T19:50:56+00:00
Original source
Try
https://www.wowmodding.net/tutorials/art.../?do=embed
Archived author: Daethas • Posted: 2018-05-21T00:50:50+00:00
Original source
Just using the new grommash model as an example, the uint32playbackspeed is automatically 150-- the animations still don't work.
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Archived author: Aurarius • Posted: 2018-05-21T20:05:34+00:00
Original source
This works...
https://www.wowmodding.net/tutorials/art.../?do=embed
Archived author: irachkom • Posted: 2018-05-24T08:31:17+00:00
Original source
btw anyone seen any working link with BFA?
Quote: On 5/21/2018 at 4:05 PM, Aurarius said:I'm not quite sure if I understood what he was doing. What is he deleting to make the animations work?
This works...
Archived author: Daethas • Posted: 2018-05-27T20:39:29+00:00
Original source
Quote: On 5/21/2018 at 4:05 PM, Aurarius said:I'm not quite sure if I understood what he was doing. What is he deleting to make the animations work?
This works...
Archived author: Daethas • Posted: 2018-05-27T21:21:12+00:00
Original source
And, also, does this work for BFA to 7.1?
Archived author: Aurarius • Posted: 2018-05-28T14:59:24+00:00
Original source
Yes, you need to delete the first 7 bytes in every anim
That's it.
Quote: 4 hours ago, Aurarius said:That's my problem, unfortunately; I've deleted the headers before, all 7 bytes, for every anim file; but the animations continue to not work. And, unless I forgot to rename them all the exact same - which I don't /think/ is the issue - I'm doing it correctly.
Yes, you need to delete the first 7 bytes in every anim
That's it.
Archived author: Daethas • Posted: 2018-05-28T19:04:59+00:00
Original source
Quote: 4 hours ago, Aurarius said:That's my problem, unfortunately; I've deleted the headers before, all 7 bytes, for every anim file; but the animations continue to not work. And, unless I forgot to rename them all the exact same - which I don't /think/ is the issue - I'm doing it correctly.
Yes, you need to delete the first 7 bytes in every anim
That's it.
Archived author: wungasaurus • Posted: 2018-05-28T19:54:11+00:00
Original source
Even if it was an easily delectable header, it would be 8 bytes, not 7.
Any .skel based model won’t be „easily deletable“ though.