[Archive] Downporting BFA models to 7.1
[Archive] Downporting BFA models to 7.1
Quote: Just now, wungasaurus said:8 BYTES?
Even if it was an easily delectable header, it would be 8 bytes, not 7.
Any .skel based model won’t be „easily deletable“ though.
Archived author: Daethas • Posted: 2018-05-28T19:55:23+00:00
Original source
Quote: Just now, wungasaurus said:8 BYTES?
Even if it was an easily delectable header, it would be 8 bytes, not 7.
Any .skel based model won’t be „easily deletable“ though.
Archived author: Daethas • Posted: 2018-05-28T19:57:30+00:00
Original source
Also, do I need to rename the anim files to that of the original model's, or am I good with keeping them as they are, and putting them in the new model's folder/old model's?
Archived author: Daethas • Posted: 2018-05-28T20:59:16+00:00
Original source
So, little update:
I went and tried downporting the zandalari troll bear form, replacing the new legion troll bear form, and instead of deleting 7 bytes, I deleted 8 bytes. I then moved every anim file into the zandalari troll bear form folder - where i put all the hardcoded textures - and then the old troll bear form folder, once with the files unchanged, and then with them renamed. Nothing worked.
I also deleted just 7 bytes, and did the process again, and the anims still didn't work. Is there any other way to do this with SFID downporting?
Archived author: wungasaurus • Posted: 2018-05-29T07:58:38+00:00
Original source
Deleting 7 bytes makes NO sense at all. The thing you’re deleting is four bytes chunk name and four bytes chunk size. It always has been. For this “technique“ to work, the second four bytes need to be file size - 8, so you can easily check if it even could work.
They need to be renamed.
Do all animations not work or only those with anim files?
Does your target version already have AFID chunks? (Then renaming them or moving them has no effect unless you replace the right ones.)
![[Image: 9iRvN6C.png]](https://i.imgur.com/9iRvN6C.png)
Archived author: Daethas • Posted: 2018-05-29T19:35:33+00:00
Original source
Renamed them, still didn't work.
I'm not sure I get what you mean with the animations, haha-- uh, nono, some animations /do/ work. Like, some combat animations *do* work, or at least the ones that I tested. However, animations such as sitting or talking, do not work at all. When my character talks during movement, the moving animation may break.
TThis is the .m2 for the Legion Druid bear form for Trolls. There are AFID chunks.
![[Image: 9iRvN6C.png]](https://i.imgur.com/9iRvN6C.png)
Same for the Zandalari Troll bear form.
![[Image: vuUfWqa.png]](https://i.imgur.com/vuUfWqa.png)
Archived author: Daethas • Posted: 2018-05-29T19:51:56+00:00
Original source
Do I have to replace the AFID chunks?
Archived author: wungasaurus • Posted: 2018-05-29T19:59:55+00:00
Original source
Well, yes.
Archived author: Daethas • Posted: 2018-05-29T20:58:29+00:00
Original source
Just the 8 chunks, right? Then the SFIDS-- And I should be good, then? No anim files?
Archived author: wungasaurus • Posted: 2018-05-29T21:02:47+00:00
Original source
I have no idea what you mean.
If the client of that version reads those chunks, then it is going to load the files by id, not name. Are the correct .anim/.skin/.whatever files visible with the given file data id?
Archived author: Daethas • Posted: 2018-05-29T23:31:40+00:00
Original source
I meant, like, replacing the new model's AFID bytes with that of the old model's AFID bytes, like you do with SFIDs.
I don't know what you mean on this part.
Could we, by chance, discuss this over discord? I feel it would be supremely easier (and quicker) if we had a better form of communication.
Night Elf#1000