Forums WoW Modding Support Archives MTL Media [DiscordArchive] thank you, also for a weird question. how could i take something like throwing a target dummy on the

[DiscordArchive] thank you, also for a weird question. how could i take something like throwing a target dummy on the

[DiscordArchive] thank you, also for a weird question. how could i take something like throwing a target dummy on the

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rektbyfaith
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02-28-2024, 07:51 PM
#11
Archived author: Definit • Posted: 2024-02-28T19:51:14.549000+00:00
Original source


[Image: image.png?ex=69240e72&is=6922bcf2&hm=8e8...1a1d991f0&]
rektbyfaith
02-28-2024, 07:51 PM #11

Archived author: Definit • Posted: 2024-02-28T19:51:14.549000+00:00
Original source


[Image: image.png?ex=69240e72&is=6922bcf2&hm=8e8...1a1d991f0&]

rektbyfaith
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02-28-2024, 07:53 PM
#12
Archived author: stoneharry • Posted: 2024-02-28T19:53:31.647000+00:00
Original source

at this point I would recommend debugging the mesh generated by mmaps... which is not simple to do at all... there is a way to create .OBJ files and load them into recast visualiser... but...

A easier workaround may just be to disable pathfinding for creatures in this area. `CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING` = `536870912` in `creature_template.flags_extra`
rektbyfaith
02-28-2024, 07:53 PM #12

Archived author: stoneharry • Posted: 2024-02-28T19:53:31.647000+00:00
Original source

at this point I would recommend debugging the mesh generated by mmaps... which is not simple to do at all... there is a way to create .OBJ files and load them into recast visualiser... but...

A easier workaround may just be to disable pathfinding for creatures in this area. `CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING` = `536870912` in `creature_template.flags_extra`

rektbyfaith
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02-28-2024, 07:54 PM
#13
Archived author: Definit • Posted: 2024-02-28T19:54:27.611000+00:00
Original source

well, i mean this isn't really imperative at this point.
rektbyfaith
02-28-2024, 07:54 PM #13

Archived author: Definit • Posted: 2024-02-28T19:54:27.611000+00:00
Original source

well, i mean this isn't really imperative at this point.

rektbyfaith
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02-28-2024, 07:54 PM
#14
Archived author: Definit • Posted: 2024-02-28T19:54:37.844000+00:00
Original source

so what im grasping here is the movement paths are baked into the maps?
rektbyfaith
02-28-2024, 07:54 PM #14

Archived author: Definit • Posted: 2024-02-28T19:54:37.844000+00:00
Original source

so what im grasping here is the movement paths are baked into the maps?

rektbyfaith
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02-28-2024, 07:54 PM
#15
Archived author: Definit • Posted: 2024-02-28T19:54:53.541000+00:00
Original source

or has some form of a dependancy on the map information
rektbyfaith
02-28-2024, 07:54 PM #15

Archived author: Definit • Posted: 2024-02-28T19:54:53.541000+00:00
Original source

or has some form of a dependancy on the map information

rektbyfaith
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02-28-2024, 07:55 PM
#16
Archived author: stoneharry • Posted: 2024-02-28T19:55:37.285000+00:00
Original source

Yes.

Map data = holds area information, zones, flying, FFA, etc

vmaps = vector maps, used to calculate LoS and such

mmaps = movement maps, used for pathfinding. mmaps generates a low poly version of the world to raycast and pathfind in
rektbyfaith
02-28-2024, 07:55 PM #16

Archived author: stoneharry • Posted: 2024-02-28T19:55:37.285000+00:00
Original source

Yes.

Map data = holds area information, zones, flying, FFA, etc

vmaps = vector maps, used to calculate LoS and such

mmaps = movement maps, used for pathfinding. mmaps generates a low poly version of the world to raycast and pathfind in

rektbyfaith
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02-28-2024, 07:56 PM
#17
Archived author: Definit • Posted: 2024-02-28T19:56:24.196000+00:00
Original source

so making mobs in blizzlike zones should operate as intended
rektbyfaith
02-28-2024, 07:56 PM #17

Archived author: Definit • Posted: 2024-02-28T19:56:24.196000+00:00
Original source

so making mobs in blizzlike zones should operate as intended

rektbyfaith
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02-28-2024, 07:57 PM
#18
Archived author: stoneharry • Posted: 2024-02-28T19:57:10.646000+00:00
Original source

Yes, but not if in a non-Blizzlike area, e.g: out of bounds of the normal playable area
rektbyfaith
02-28-2024, 07:57 PM #18

Archived author: stoneharry • Posted: 2024-02-28T19:57:10.646000+00:00
Original source

Yes, but not if in a non-Blizzlike area, e.g: out of bounds of the normal playable area

rektbyfaith
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02-28-2024, 07:57 PM
#19
Archived author: stoneharry • Posted: 2024-02-28T19:57:32.053000+00:00
Original source

Here is one example of an issue I debugged. Npcs would bug out walking up the ramp. So I had to fix it up manually
https://i.imgur.com/VQOMIGD.jpg
https://i.imgur.com/VCMv561.png
You can see how mmaps looks when you visualise ithttps://imgur.com/VQOMIGD
https://imgur.com/VCMv561
rektbyfaith
02-28-2024, 07:57 PM #19

Archived author: stoneharry • Posted: 2024-02-28T19:57:32.053000+00:00
Original source

Here is one example of an issue I debugged. Npcs would bug out walking up the ramp. So I had to fix it up manually
https://i.imgur.com/VQOMIGD.jpg
https://i.imgur.com/VCMv561.png
You can see how mmaps looks when you visualise ithttps://imgur.com/VQOMIGD
https://imgur.com/VCMv561

rektbyfaith
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02-28-2024, 09:19 PM
#20
Archived author: Definit • Posted: 2024-02-28T21:19:03.251000+00:00
Original source

oh yeah that makes sense its like an illusion
rektbyfaith
02-28-2024, 09:19 PM #20

Archived author: Definit • Posted: 2024-02-28T21:19:03.251000+00:00
Original source

oh yeah that makes sense its like an illusion

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