[DiscordArchive] Anyone know the forumla to convert a Unity animation frame to WoW Animation frame?
[DiscordArchive] Anyone know the forumla to convert a Unity animation frame to WoW Animation frame?
Archived author: Needle • Posted: 2024-11-09T18:10:53.139000+00:00
Original source
Archived author: Needle • Posted: 2024-11-09T18:10:54.472000+00:00
Original source
Thread automatically created by Xahnder in <#415944535718494208>
Archived author: Xahnder • Posted: 2024-11-09T18:11:23.743000+00:00
Original source
I know that Unity uses LH orientation and that M2 space is RH, so probably something to do with W. But I can't quite get it right.
Archived author: Xahnder • Posted: 2024-11-09T18:11:31.990000+00:00
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And I know to swap the Y and Z
Archived author: Xahnder • Posted: 2024-11-09T18:16:51.839000+00:00
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Here's where I'm at. It's a wolf without a head, first pose is just a generic pose and second is a "standing and howling".
It appears the translation data works as-is as long as I flip Y and Z, but the rotation data is extremely odd.
2024-11-09_12-15-08.mp4
Archived author: Xahnder • Posted: 2024-11-09T18:17:59.289000+00:00
Original source
Current thinking is that it may have something do with with how animation frames work. Is each frame relative to one another? Absolute?
Archived author: Kaev • Posted: 2024-11-09T19:00:36.400000+00:00
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https://github.com/CucFlavius/wowedit_unity Maybe this project contains it, just remembered that this was made in Unity aswell
[Embed: GitHub - CucFlavius/wowedit_unity: An attempt at recreating the Wor...]
An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version's purpose is for the aiding of creating machinima / ...
https://github.com/CucFlavius/wowedit_unity
Archived author: Xahnder • Posted: 2024-11-09T19:10:48.979000+00:00
Original source
Thanks! I should be able to reverse whatever that is doing
Archived author: Xahnder • Posted: 2024-11-09T19:19:02.201000+00:00
Original source
Ahh, bad news is that I'm using 3.3.5 but this project is for newer. I would guess the rotation logic is about the same though on animation frames.
Archived author: Kaev • Posted: 2024-11-09T19:21:15.300000+00:00
Original source
Maybe you can contact Zee directly, in the past he was always open to help