Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Anyone know the forumla to convert a Unity animation frame to WoW Animation frame?

[DiscordArchive] Anyone know the forumla to convert a Unity animation frame to WoW Animation frame?

[DiscordArchive] Anyone know the forumla to convert a Unity animation frame to WoW Animation frame?

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rektbyfaith
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11-09-2024, 06:10 PM
#1
Archived author: Needle • Posted: 2024-11-09T18:10:53.139000+00:00
Original source

rektbyfaith
11-09-2024, 06:10 PM #1

Archived author: Needle • Posted: 2024-11-09T18:10:53.139000+00:00
Original source

rektbyfaith
Administrator
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11-09-2024, 06:10 PM
#2
Archived author: Needle • Posted: 2024-11-09T18:10:54.472000+00:00
Original source

Thread automatically created by Xahnder in <#415944535718494208>
rektbyfaith
11-09-2024, 06:10 PM #2

Archived author: Needle • Posted: 2024-11-09T18:10:54.472000+00:00
Original source

Thread automatically created by Xahnder in <#415944535718494208>

rektbyfaith
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11-09-2024, 06:11 PM
#3
Archived author: Xahnder • Posted: 2024-11-09T18:11:23.743000+00:00
Original source

I know that Unity uses LH orientation and that M2 space is RH, so probably something to do with W. But I can't quite get it right.
rektbyfaith
11-09-2024, 06:11 PM #3

Archived author: Xahnder • Posted: 2024-11-09T18:11:23.743000+00:00
Original source

I know that Unity uses LH orientation and that M2 space is RH, so probably something to do with W. But I can't quite get it right.

rektbyfaith
Administrator
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11-09-2024, 06:11 PM
#4
Archived author: Xahnder • Posted: 2024-11-09T18:11:31.990000+00:00
Original source

And I know to swap the Y and Z
rektbyfaith
11-09-2024, 06:11 PM #4

Archived author: Xahnder • Posted: 2024-11-09T18:11:31.990000+00:00
Original source

And I know to swap the Y and Z

rektbyfaith
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11-09-2024, 06:16 PM
#5
Archived author: Xahnder • Posted: 2024-11-09T18:16:51.839000+00:00
Original source

Here's where I'm at. It's a wolf without a head, first pose is just a generic pose and second is a "standing and howling".

It appears the translation data works as-is as long as I flip Y and Z, but the rotation data is extremely odd.
2024-11-09_12-15-08.mp4
rektbyfaith
11-09-2024, 06:16 PM #5

Archived author: Xahnder • Posted: 2024-11-09T18:16:51.839000+00:00
Original source

Here's where I'm at. It's a wolf without a head, first pose is just a generic pose and second is a "standing and howling".

It appears the translation data works as-is as long as I flip Y and Z, but the rotation data is extremely odd.
2024-11-09_12-15-08.mp4

rektbyfaith
Administrator
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11-09-2024, 06:17 PM
#6
Archived author: Xahnder • Posted: 2024-11-09T18:17:59.289000+00:00
Original source

Current thinking is that it may have something do with with how animation frames work. Is each frame relative to one another? Absolute?
rektbyfaith
11-09-2024, 06:17 PM #6

Archived author: Xahnder • Posted: 2024-11-09T18:17:59.289000+00:00
Original source

Current thinking is that it may have something do with with how animation frames work. Is each frame relative to one another? Absolute?

rektbyfaith
Administrator
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11-09-2024, 07:00 PM
#7
Archived author: Kaev • Posted: 2024-11-09T19:00:36.400000+00:00
Original source

https://github.com/CucFlavius/wowedit_unity Maybe this project contains it, just remembered that this was made in Unity aswell
[Embed: GitHub - CucFlavius/wowedit_unity: An attempt at recreating the Wor...]
An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version's purpose is for the aiding of creating machinima / ...
https://github.com/CucFlavius/wowedit_unity
rektbyfaith
11-09-2024, 07:00 PM #7

Archived author: Kaev • Posted: 2024-11-09T19:00:36.400000+00:00
Original source

https://github.com/CucFlavius/wowedit_unity Maybe this project contains it, just remembered that this was made in Unity aswell
[Embed: GitHub - CucFlavius/wowedit_unity: An attempt at recreating the Wor...]
An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version's purpose is for the aiding of creating machinima / ...
https://github.com/CucFlavius/wowedit_unity

rektbyfaith
Administrator
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11-09-2024, 07:10 PM
#8
Archived author: Xahnder • Posted: 2024-11-09T19:10:48.979000+00:00
Original source

Thanks! I should be able to reverse whatever that is doing
rektbyfaith
11-09-2024, 07:10 PM #8

Archived author: Xahnder • Posted: 2024-11-09T19:10:48.979000+00:00
Original source

Thanks! I should be able to reverse whatever that is doing

rektbyfaith
Administrator
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11-09-2024, 07:19 PM
#9
Archived author: Xahnder • Posted: 2024-11-09T19:19:02.201000+00:00
Original source

Ahh, bad news is that I'm using 3.3.5 but this project is for newer. I would guess the rotation logic is about the same though on animation frames.
rektbyfaith
11-09-2024, 07:19 PM #9

Archived author: Xahnder • Posted: 2024-11-09T19:19:02.201000+00:00
Original source

Ahh, bad news is that I'm using 3.3.5 but this project is for newer. I would guess the rotation logic is about the same though on animation frames.

rektbyfaith
Administrator
0
11-09-2024, 07:21 PM
#10
Archived author: Kaev • Posted: 2024-11-09T19:21:15.300000+00:00
Original source

Maybe you can contact Zee directly, in the past he was always open to help
rektbyfaith
11-09-2024, 07:21 PM #10

Archived author: Kaev • Posted: 2024-11-09T19:21:15.300000+00:00
Original source

Maybe you can contact Zee directly, in the past he was always open to help

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