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[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

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rektbyfaith
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11-14-2024, 09:10 PM
#1
Archived author: Xahnder • Posted: 2024-11-14T21:10:40.380000+00:00
Original source

For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

I'm working on some model export/importing, and the geometry is too low since the geometry had the center of the model as 0,0,0. I know this can be changed by manipulating the geometry and animation data directly but that would be a huge pain in the butt. Are there modifiable properties that achieve a similar effect in the DBCs or maybe inside the M2 somewhere?
rektbyfaith
11-14-2024, 09:10 PM #1

Archived author: Xahnder • Posted: 2024-11-14T21:10:40.380000+00:00
Original source

For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

I'm working on some model export/importing, and the geometry is too low since the geometry had the center of the model as 0,0,0. I know this can be changed by manipulating the geometry and animation data directly but that would be a huge pain in the butt. Are there modifiable properties that achieve a similar effect in the DBCs or maybe inside the M2 somewhere?

rektbyfaith
Administrator
0
11-14-2024, 10:37 PM
#2
Archived author: Xahnder • Posted: 2024-11-14T22:37:17.387000+00:00
Original source

Changing M2 (or Creature) Height from ground
rektbyfaith
11-14-2024, 10:37 PM #2

Archived author: Xahnder • Posted: 2024-11-14T22:37:17.387000+00:00
Original source

Changing M2 (or Creature) Height from ground

rektbyfaith
Administrator
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11-14-2024, 11:22 PM
#3
Archived author: Xahnder • Posted: 2024-11-14T23:22:02.505000+00:00
Original source

Raising just the root bone seems to be good enough.
rektbyfaith
11-14-2024, 11:22 PM #3

Archived author: Xahnder • Posted: 2024-11-14T23:22:02.505000+00:00
Original source

Raising just the root bone seems to be good enough.

rektbyfaith
Administrator
0
11-14-2024, 11:40 PM
#4
Archived author: ReynoldsCahoon • Posted: 2024-11-14T23:40:14.389000+00:00
Original source

This sounds like something <@239448375152345089> or <@288393324744671232> might know.
rektbyfaith
11-14-2024, 11:40 PM #4

Archived author: ReynoldsCahoon • Posted: 2024-11-14T23:40:14.389000+00:00
Original source

This sounds like something <@239448375152345089> or <@288393324744671232> might know.

rektbyfaith
Administrator
0
11-15-2024, 12:17 AM
#5
Archived author: Xahnder • Posted: 2024-11-15T00:17:16.506000+00:00
Original source

If they know (or anyone else), please share. I consider this 'solved' though, since all models have a root bone and I can just set the translation of the root bone to have the z value I need, and everything seems to work out.
rektbyfaith
11-15-2024, 12:17 AM #5

Archived author: Xahnder • Posted: 2024-11-15T00:17:16.506000+00:00
Original source

If they know (or anyone else), please share. I consider this 'solved' though, since all models have a root bone and I can just set the translation of the root bone to have the z value I need, and everything seems to work out.

rektbyfaith
Administrator
0
11-15-2024, 12:25 AM
#6
Archived author: A2 • Posted: 2024-11-15T00:25:50.230000+00:00
Original source

Use WBS and move the model's armature?
rektbyfaith
11-15-2024, 12:25 AM #6

Archived author: A2 • Posted: 2024-11-15T00:25:50.230000+00:00
Original source

Use WBS and move the model's armature?

rektbyfaith
Administrator
0
11-15-2024, 12:26 AM
#7
Archived author: A2 • Posted: 2024-11-15T00:26:03.530000+00:00
Original source

Or do same for each vertex and bone
rektbyfaith
11-15-2024, 12:26 AM #7

Archived author: A2 • Posted: 2024-11-15T00:26:03.530000+00:00
Original source

Or do same for each vertex and bone

rektbyfaith
Administrator
0
11-15-2024, 12:26 AM
#8
Archived author: A2 • Posted: 2024-11-15T00:26:12.910000+00:00
Original source

That can be done with a script
rektbyfaith
11-15-2024, 12:26 AM #8

Archived author: A2 • Posted: 2024-11-15T00:26:12.910000+00:00
Original source

That can be done with a script

rektbyfaith
Administrator
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11-15-2024, 12:28 AM
#9
Archived author: Xahnder • Posted: 2024-11-15T00:28:56.138000+00:00
Original source

I'm converting the models from EQ into WoW via code, so using WBS is out.
rektbyfaith
11-15-2024, 12:28 AM #9

Archived author: Xahnder • Posted: 2024-11-15T00:28:56.138000+00:00
Original source

I'm converting the models from EQ into WoW via code, so using WBS is out.

rektbyfaith
Administrator
0
11-15-2024, 12:29 AM
#10
Archived author: Xahnder • Posted: 2024-11-15T00:29:13.259000+00:00
Original source

I did start to build a geometry shifter that took into account bones and whatnot, but ended up just moving the root bone for the desired effect.
rektbyfaith
11-15-2024, 12:29 AM #10

Archived author: Xahnder • Posted: 2024-11-15T00:29:13.259000+00:00
Original source

I did start to build a geometry shifter that took into account bones and whatnot, but ended up just moving the root bone for the desired effect.

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