Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?

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rektbyfaith
Administrator
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11-15-2024, 12:43 AM
#11
Archived author: A2 • Posted: 2024-11-15T00:43:23.122000+00:00
Original source

Rootbone should be at 0,0,0 because it defines model's base
rektbyfaith
11-15-2024, 12:43 AM #11

Archived author: A2 • Posted: 2024-11-15T00:43:23.122000+00:00
Original source

Rootbone should be at 0,0,0 because it defines model's base

rektbyfaith
Administrator
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11-15-2024, 12:44 AM
#12
Archived author: A2 • Posted: 2024-11-15T00:44:01.352000+00:00
Original source

That is used by multiple other features
rektbyfaith
11-15-2024, 12:44 AM #12

Archived author: A2 • Posted: 2024-11-15T00:44:01.352000+00:00
Original source

That is used by multiple other features

rektbyfaith
Administrator
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11-15-2024, 12:53 AM
#13
Archived author: Xahnder • Posted: 2024-11-15T00:53:20.012000+00:00
Original source

Alright, I'll move it back and do it the hard way
rektbyfaith
11-15-2024, 12:53 AM #13

Archived author: Xahnder • Posted: 2024-11-15T00:53:20.012000+00:00
Original source

Alright, I'll move it back and do it the hard way

rektbyfaith
Administrator
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11-15-2024, 05:15 PM
#14
Archived author: Xahnder • Posted: 2024-11-15T17:15:44.843000+00:00
Original source

FYI for anyone that finds this topic: The easiest way to do this for me was to iterate through all bones that have a parent of root, and modify the translation frame sequence by a fixed value. Avoided having to move root, and having to modify the mesh geometry.
rektbyfaith
11-15-2024, 05:15 PM #14

Archived author: Xahnder • Posted: 2024-11-15T17:15:44.843000+00:00
Original source

FYI for anyone that finds this topic: The easiest way to do this for me was to iterate through all bones that have a parent of root, and modify the translation frame sequence by a fixed value. Avoided having to move root, and having to modify the mesh geometry.

rektbyfaith
Administrator
0
11-15-2024, 08:46 PM
#15
Archived author: Intemporel • Posted: 2024-11-15T20:46:09.422000+00:00
Original source

There is more than just bose in case of you are doing a more complex model, don't forget:
- header bounding box
- header collision box
- sequence sphere
- bone pivot
- vertex position
- attachment position
- camera position
- ribbon position
- particle position
rektbyfaith
11-15-2024, 08:46 PM #15

Archived author: Intemporel • Posted: 2024-11-15T20:46:09.422000+00:00
Original source

There is more than just bose in case of you are doing a more complex model, don't forget:
- header bounding box
- header collision box
- sequence sphere
- bone pivot
- vertex position
- attachment position
- camera position
- ribbon position
- particle position

rektbyfaith
Administrator
0
11-15-2024, 10:09 PM
#16
Archived author: A2 • Posted: 2024-11-15T22:09:51.820000+00:00
Original source

You don't have to change positions of some of those stuff
rektbyfaith
11-15-2024, 10:09 PM #16

Archived author: A2 • Posted: 2024-11-15T22:09:51.820000+00:00
Original source

You don't have to change positions of some of those stuff

rektbyfaith
Administrator
0
11-15-2024, 10:10 PM
#17
Archived author: A2 • Posted: 2024-11-15T22:10:10.247000+00:00
Original source

most are relative to the bone they are attached too
rektbyfaith
11-15-2024, 10:10 PM #17

Archived author: A2 • Posted: 2024-11-15T22:10:10.247000+00:00
Original source

most are relative to the bone they are attached too

rektbyfaith
Administrator
0
11-15-2024, 10:10 PM
#18
Archived author: A2 • Posted: 2024-11-15T22:10:34.947000+00:00
Original source

And for repositioning the model you need to change only bone posiiton and vertex position with bounding boxes
rektbyfaith
11-15-2024, 10:10 PM #18

Archived author: A2 • Posted: 2024-11-15T22:10:34.947000+00:00
Original source

And for repositioning the model you need to change only bone posiiton and vertex position with bounding boxes

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