[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?
[DiscordArchive] For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?
Archived author: Xahnder • Posted: 2024-11-14T21:10:40.380000+00:00
Original source
For a M2 (or alternatively a Creature record) is there a way to Raise/Lower the height of the model?
I'm working on some model export/importing, and the geometry is too low since the geometry had the center of the model as 0,0,0. I know this can be changed by manipulating the geometry and animation data directly but that would be a huge pain in the butt. Are there modifiable properties that achieve a similar effect in the DBCs or maybe inside the M2 somewhere?
Archived author: Xahnder • Posted: 2024-11-14T22:37:17.387000+00:00
Original source
Changing M2 (or Creature) Height from ground
Archived author: Xahnder • Posted: 2024-11-14T23:22:02.505000+00:00
Original source
Raising just the root bone seems to be good enough.
Archived author: ReynoldsCahoon • Posted: 2024-11-14T23:40:14.389000+00:00
Original source
This sounds like something <@239448375152345089> or <@288393324744671232> might know.
Archived author: Xahnder • Posted: 2024-11-15T00:17:16.506000+00:00
Original source
If they know (or anyone else), please share. I consider this 'solved' though, since all models have a root bone and I can just set the translation of the root bone to have the z value I need, and everything seems to work out.
Archived author: A2 • Posted: 2024-11-15T00:25:50.230000+00:00
Original source
Use WBS and move the model's armature?
Archived author: A2 • Posted: 2024-11-15T00:26:03.530000+00:00
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Or do same for each vertex and bone
Archived author: A2 • Posted: 2024-11-15T00:26:12.910000+00:00
Original source
That can be done with a script
Archived author: Xahnder • Posted: 2024-11-15T00:28:56.138000+00:00
Original source
I'm converting the models from EQ into WoW via code, so using WBS is out.
Archived author: Xahnder • Posted: 2024-11-15T00:29:13.259000+00:00
Original source
I did start to build a geometry shifter that took into account bones and whatnot, but ended up just moving the root bone for the desired effect.