[Archive] Noggit 3.1021
[Archive] Noggit 3.1021
Quote:
Noggit SDL 3.1021
Finally Noggit SDL 3.1021 is there!
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:You can download Noggit SDL 3.1021 with all needed .dll files from here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0
- Steff |*Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
- Steff | Calculate camera height related to terrain height on map load.
- Steff |*Fix that texture swapper stayed visible if you changed the tool
- Steff |*Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
- schlumpf | various memory leaks or potential crashes
- Valium | Initial support for drawing tablets on Windows.* Crashes if you don't have a tablet installed.
- Valium |*Implemented Blizzard style wireframe.
- schlumpf |*mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
- Adspartan |*Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
- Adspartan |*Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
- Adspartan |*Set tile as changed when using "swap adt".
- Adspartan |*prevent m2/wmo selection when using a tool
- Adspartan |*Fix texture shift ingame
- Adspartan |*Alphamap loading / saving changes
- Adspartan |*Prevent crash when loading or drawing wmo. (for retroported WMOs)
- Adspartan |*Fix texture shift between noggit and wow client
- Adspartan |*Fix alphamap loading for uncompressed (204
- Adspartan |*Paste object at the cursor pos if nothing is selected
- Adspartan |*Vertex shading is now correctly implemented.
- Kaev |*This should hopefully fix all model bugs when you save your files
Have fun and happy modding!
EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote:
Noggit SDL 3.1021
Finally Noggit SDL 3.1021 is there!
The most important change is probably a fix of the well known model bug as well as the removal of the requirement to fill all four layers.
But here's a approximate changelog:You can download Noggit SDL 3.1021 with all needed .dll files from here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0
- Steff |*Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
- Steff | Calculate camera height related to terrain height on map load.
- Steff |*Fix that texture swapper stayed visible if you changed the tool
- Steff |*Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
- schlumpf | various memory leaks or potential crashes
- Valium | Initial support for drawing tablets on Windows.* Crashes if you don't have a tablet installed.
- Valium |*Implemented Blizzard style wireframe.
- schlumpf |*mapchunk: save: fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
- Adspartan |*Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
- Adspartan |*Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
- Adspartan |*Set tile as changed when using "swap adt".
- Adspartan |*prevent m2/wmo selection when using a tool
- Adspartan |*Fix texture shift ingame
- Adspartan |*Alphamap loading / saving changes
- Adspartan |*Prevent crash when loading or drawing wmo. (for retroported WMOs)
- Adspartan |*Fix texture shift between noggit and wow client
- Adspartan |*Fix alphamap loading for uncompressed (204
- Adspartan |*Paste object at the cursor pos if nothing is selected
- Adspartan |*Vertex shading is now correctly implemented.
- Kaev |*This should hopefully fix all model bugs when you save your files
Have fun and happy modding!
EDIT: Be careful, Steff warned me that there are some untested things in the SDL branch which could lead to bugs. If you can find any, please report them!
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Texture loading didn't work for some people. Schlumpf and me found what's wrong: A commit ****ed up listfile loading somehow (probably threading problems). I reverted the commit and uploaded a new version. You can find it in the starting post or here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Texture loading didn't work for some people. Schlumpf and me found what's wrong: A commit ****ed up listfile loading somehow (probably threading problems). I reverted the commit and uploaded a new version. You can find it in the starting post or here: https://mega.nz/#!qU01SZ4Y!YQvbjXQTo...YRWp0AaINbzXq0
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: nice. thanks for the upload.
Archived author: staleness • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: nice. thanks for the upload.
Quote: Does this work with windows 10? I downloaded it and oepend it and nothing happened. It's not showing up in the windows task monitor either.
Archived author: Sakuras • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Does this work with windows 10? I downloaded it and oepend it and nothing happened. It's not showing up in the windows task monitor either.
Quote: Same problem on win8
log:
6 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
157 - (StackWalker.cpp:1133): [Error] 00473B8C (noggit): (filename not available): (function-name not available)
157 - (StackWalker.cpp:1133): [Error] 0043D53B (noggit): (filename not available): (function-name not available)
158 - (StackWalker.cpp:1133): [Error] 5A003ACA (ucrtbase): (filename not available): raise
158 - (StackWalker.cpp:1133): [Error] 5A004672 (ucrtbase): (filename not available): abort
158 - (StackWalker.cpp:1133): [Error] 5A003FEB (ucrtbase): (filename not available): terminate
158 - (StackWalker.cpp:1133): [Error] 0047CA98 (noggit): (filename not available): (function-name not available)
159 - (StackWalker.cpp:1133): [Error] 754FF6E5 (KERNELBASE): (filename not available): UnhandledExceptionFilter
159 - (StackWalker.cpp:1133): [Error] 776EF154 (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
159 - (StackWalker.cpp:1133): [Error] 7769AB5A (ntdll): (filename not available): RtlInitializeExceptionChain
Archived author: XTBZ • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Same problem on win8
log:
6 - (StackWalker.cpp:1133): [Error] OS-Version: 6.2.9200 () 0x300-0x1
157 - (StackWalker.cpp:1133): [Error] 00473B8C (noggit): (filename not available): (function-name not available)
157 - (StackWalker.cpp:1133): [Error] 0043D53B (noggit): (filename not available): (function-name not available)
158 - (StackWalker.cpp:1133): [Error] 5A003ACA (ucrtbase): (filename not available): raise
158 - (StackWalker.cpp:1133): [Error] 5A004672 (ucrtbase): (filename not available): abort
158 - (StackWalker.cpp:1133): [Error] 5A003FEB (ucrtbase): (filename not available): terminate
158 - (StackWalker.cpp:1133): [Error] 0047CA98 (noggit): (filename not available): (function-name not available)
159 - (StackWalker.cpp:1133): [Error] 754FF6E5 (KERNELBASE): (filename not available): UnhandledExceptionFilter
159 - (StackWalker.cpp:1133): [Error] 776EF154 (ntdll): (filename not available): LdrSetAppCompatDllRedirectionCallback
159 - (StackWalker.cpp:1133): [Error] 7769AB5A (ntdll): (filename not available): RtlInitializeExceptionChain
Quote: It works without problems for me on Windows 10, sorry for the late answer.
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: It works without problems for me on Windows 10, sorry for the late answer.
Quote: Hello it's normally noggit didn't launch ?
Archived author: rufiz • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Hello it's normally noggit didn't launch ?
Quote: Originally Posted by rufiz
Hello it's normally noggit didn't launch ?
No, check the error log.
And there are already newer versions of Noggit, you should use these ones.
Archived author: Kaev • Posted: 2025-11-04T14:09:15.871485
Original source
Quote: Originally Posted by rufiz
Hello it's normally noggit didn't launch ?
No, check the error log.
And there are already newer versions of Noggit, you should use these ones.