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[DiscordArchive] Working on editing a model but when I'm adding ...

[DiscordArchive] Working on editing a model but when I'm adding ...

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rektbyfaith
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0
12-08-2024, 01:50 AM
#1
Archived author: Needle • Posted: 2024-12-08T01:50:03.427000+00:00
Original source

rektbyfaith
12-08-2024, 01:50 AM #1

Archived author: Needle • Posted: 2024-12-08T01:50:03.427000+00:00
Original source

rektbyfaith
Administrator
0
12-08-2024, 01:50 AM
#2
Archived author: Needle • Posted: 2024-12-08T01:50:04.305000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>
rektbyfaith
12-08-2024, 01:50 AM #2

Archived author: Needle • Posted: 2024-12-08T01:50:04.305000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>

rektbyfaith
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12-08-2024, 10:06 AM
#3
Archived author: Stevie • Posted: 2024-12-08T10:06:36.206000+00:00
Original source

Yes, you need to assign vertex groups for these meshes
rektbyfaith
12-08-2024, 10:06 AM #3

Archived author: Stevie • Posted: 2024-12-08T10:06:36.206000+00:00
Original source

Yes, you need to assign vertex groups for these meshes

rektbyfaith
Administrator
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12-08-2024, 10:09 AM
#4
Archived author: Ponshu • Posted: 2024-12-08T10:09:50.157000+00:00
Original source

Im currently messing with the bones that came with the model
rektbyfaith
12-08-2024, 10:09 AM #4

Archived author: Ponshu • Posted: 2024-12-08T10:09:50.157000+00:00
Original source

Im currently messing with the bones that came with the model

rektbyfaith
Administrator
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12-08-2024, 10:09 AM
#5
Archived author: Ponshu • Posted: 2024-12-08T10:09:58.540000+00:00
Original source

problem Im having is way too many bones affecting some parts of the mesh
rektbyfaith
12-08-2024, 10:09 AM #5

Archived author: Ponshu • Posted: 2024-12-08T10:09:58.540000+00:00
Original source

problem Im having is way too many bones affecting some parts of the mesh

rektbyfaith
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12-08-2024, 10:12 AM
#6
Archived author: Stevie • Posted: 2024-12-08T10:12:50.200000+00:00
Original source

I'd recommend either setting up a table to compare bones from dracthyr with bloodelve's one by one or paint static meshes red attached to the head bone (you can find out which one by looking at some of the hairstyles; it should be around 040 and exist in every hairstyle)
rektbyfaith
12-08-2024, 10:12 AM #6

Archived author: Stevie • Posted: 2024-12-08T10:12:50.200000+00:00
Original source

I'd recommend either setting up a table to compare bones from dracthyr with bloodelve's one by one or paint static meshes red attached to the head bone (you can find out which one by looking at some of the hairstyles; it should be around 040 and exist in every hairstyle)

rektbyfaith
Administrator
0
12-08-2024, 10:14 AM
#7
Archived author: Ponshu • Posted: 2024-12-08T10:14:06.228000+00:00
Original source

Paint static meshes?
rektbyfaith
12-08-2024, 10:14 AM #7

Archived author: Ponshu • Posted: 2024-12-08T10:14:06.228000+00:00
Original source

Paint static meshes?

rektbyfaith
Administrator
0
12-08-2024, 10:14 AM
#8
Archived author: Ponshu • Posted: 2024-12-08T10:14:20.947000+00:00
Original source

This is my first time messing around with bones so sorry Im not familiar with what you mean
rektbyfaith
12-08-2024, 10:14 AM #8

Archived author: Ponshu • Posted: 2024-12-08T10:14:20.947000+00:00
Original source

This is my first time messing around with bones so sorry Im not familiar with what you mean

rektbyfaith
Administrator
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12-08-2024, 10:16 AM
#9
Archived author: Stevie • Posted: 2024-12-08T10:16:38.204000+00:00
Original source

You have horns that are static, they do not wiggle like elves' ears, so you can try assigning head bone weight to 1 via weight paint or via edit mode for these horns and see if that spares you some labor
rektbyfaith
12-08-2024, 10:16 AM #9

Archived author: Stevie • Posted: 2024-12-08T10:16:38.204000+00:00
Original source

You have horns that are static, they do not wiggle like elves' ears, so you can try assigning head bone weight to 1 via weight paint or via edit mode for these horns and see if that spares you some labor

rektbyfaith
Administrator
0
12-08-2024, 10:30 AM
#10
Archived author: Ponshu • Posted: 2024-12-08T10:30:38.229000+00:00
Original source

How would I go about assigning it via edit mode
rektbyfaith
12-08-2024, 10:30 AM #10

Archived author: Ponshu • Posted: 2024-12-08T10:30:38.229000+00:00
Original source

How would I go about assigning it via edit mode

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