[DiscordArchive] replaced a WMO dungeon with a new dungeon wmo a...
[DiscordArchive] replaced a WMO dungeon with a new dungeon wmo a...
Archived author: Needle • Posted: 2024-11-17T21:06:18.737000+00:00
Original source
Archived author: Needle • Posted: 2024-11-17T21:06:19.386000+00:00
Original source
Thread automatically created by Crow in <#415944535718494208>
Archived author: Crow • Posted: 2024-11-17T22:17:25.568000+00:00
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Do wmos have different data from vanilla to wotlk?
Archived author: Titi • Posted: 2024-11-18T00:22:57.217000+00:00
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Yes. Liquid works differently
Archived author: Titi • Posted: 2024-11-18T00:29:43.397000+00:00
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everjunior made a converter for wallcraft, iirc you need to disable realliquidtypes flag.
in old format liquid type is stored in each tile data instead of a global type
Archived author: Supora • Posted: 2024-11-18T07:45:05.918000+00:00
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I've made a 010 editor script for wall fixing this and some other stuff
Archived author: Supora • Posted: 2024-11-18T07:46:11.181000+00:00
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Don't remember if I shared it in dm or not. Will check for it
Archived author: Crow • Posted: 2024-11-18T14:39:22.149000+00:00
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I opened it in blender, the eye pain it gives me, and everjunior showed me if I disabled the liquid type it works just fine
Archived author: Crow • Posted: 2024-11-18T14:40:13.973000+00:00
Original source
Thing is there's some glitching when moving through one or two of the wmo groups
Archived author: El'Coffee • Posted: 2024-11-28T19:26:25.692000+00:00
Original source
where can you find that converter? yeah im also swimming :/ or what to mod in 010 to remove swimming water visual and swimming flag, ty!