[DiscordArchive] replaced a WMO dungeon with a new dungeon wmo a...
[DiscordArchive] replaced a WMO dungeon with a new dungeon wmo a...
Archived author: Crow • Posted: 2024-11-29T13:18:50.582000+00:00
Original source
The half-assed solution is to disable liquid types in wmos like that and then re-bake the portals, Bluecoffee
Archived author: Crow • Posted: 2024-11-29T13:19:15.834000+00:00
Original source
Everjunior had no such script someone else did, so I had to do it manually
Archived author: Crow • Posted: 2024-11-29T13:20:37.510000+00:00
Original source
If the wmo is supposed to have water in it, it'll have definite coordinates and the type for it, but without that having a liquid type with no discernment causes the whole section to be under water
Archived author: El'Coffee • Posted: 2024-11-29T13:37:44.649000+00:00
Original source
I feel so stupid not completely understanding it, I think you might have edited something in 010 but then how did you rebake a portal if you cant just export it from WBS <:11_PepeHands:1301382507736076411>
Archived author: El'Coffee • Posted: 2024-11-29T13:38:15.912000+00:00
Original source
Wmo template on a wmo root file?
Archived author: Crow • Posted: 2024-11-29T13:42:01.602000+00:00
Original source
No i used blender
Archived author: Crow • Posted: 2024-11-29T13:42:13.301000+00:00
Original source
No 010 editing involved
Archived author: Crow • Posted: 2024-11-29T13:42:37.437000+00:00
Original source
I'm sure if you had a script you could do something like that though
Archived author: El'Coffee • Posted: 2024-11-29T13:44:05.592000+00:00
Original source
Well thanks ill see if I can figure that out <:blobhug:740220925617635400>
![[Image: C1CE4FC0-0B1F-4C06-9D9C-8817C3B737F2.png...5fc76f74c&]](https://cdn.discordapp.com/attachments/1307814095944155168/1325955581638479963/C1CE4FC0-0B1F-4C06-9D9C-8817C3B737F2.png?ex=690c799d&is=690b281d&hm=6e1bc4792fca6ca1d55c3441f80963341981ea0f01e147cb7e6fa225fc76f74c&)
Archived author: Cordite • Posted: 2025-01-06T22:34:05.783000+00:00
Original source
i am sorry to revive an old thread but I'm having the same issue with a custom WMO and I'm not understanding how to apply the fix being discussed. I'm not seeing any setting in blender to change this (the OP in that thread says they used blender). I've got these settings under WMO Group, i set every object to "No Liquid" and my WMO is still underwater. also not seeing any setting of that nature in general blender settings or the WBS addon...
![[Image: C1CE4FC0-0B1F-4C06-9D9C-8817C3B737F2.png...5fc76f74c&]](https://cdn.discordapp.com/attachments/1307814095944155168/1325955581638479963/C1CE4FC0-0B1F-4C06-9D9C-8817C3B737F2.png?ex=690c799d&is=690b281d&hm=6e1bc4792fca6ca1d55c3441f80963341981ea0f01e147cb7e6fa225fc76f74c&)