[DiscordArchive] Hey, Back with some more questions I want ...
[DiscordArchive] Hey, Back with some more questions I want ...
Archived author: Needle • Posted: 2025-01-14T17:49:24.539000+00:00
Original source
Archived author: Needle • Posted: 2025-01-14T17:49:25.109000+00:00
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Thread automatically created by needmorecowbell in <#415944535718494208>
Archived author: Titi • Posted: 2025-01-14T17:53:23.688000+00:00
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just remove them from trainer no ? or you want to force them to choose which spell they can learn. Detail what exactly you want to do
the characters database just stores player data, it does not control game logic
Archived author: needmorecowbell • Posted: 2025-01-14T18:03:42.726000+00:00
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i want once a player creates a char to be lvl 60 and have like 10 spells learned at some arbitrary ranks
Archived author: needmorecowbell • Posted: 2025-01-14T18:05:00.030000+00:00
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and spawn them in some point, i think i figured out how to spawn players somewhere specific although i think i need to automate that somehow, i'm not sure how to do the others
Archived author: Titi • Posted: 2025-01-14T18:07:38.506000+00:00
Original source
- remove spells you don't want players to access by removing them for trainer data (there's also a few learnt through class quests or lootable items)
- starting spells are auto learned from skillLineAbility.dbc data(for lvl 1, not sure if that would work at 60), but you can add custom ones through `playercreateinfo_spell_custom` I think, never tested
Archived author: needmorecowbell • Posted: 2025-01-14T18:08:04.512000+00:00
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thanks, i will check
Archived author: needmorecowbell • Posted: 2025-01-14T18:19:59.818000+00:00
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checked skillLineAbility.dbc , is empty
where can i find the trainer data?
mysql> select * from npc_trainer limit 10 \G
*************************** 9. row ***************************
ID: 377
SpellID: -200012
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
*************************** 10. row ***************************
ID: 377
SpellID: -200011
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
10 rows in set (0.00 sec)
is this it?
ID = npc/creature ID and each SpellID is the spell it trains?
Archived author: Titi • Posted: 2025-01-14T20:37:55.893000+00:00
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> checked skillLineAbility.dbc , is empty
it's a DBC file, not the override in the database
Archived author: Titi • Posted: 2025-01-14T20:38:39.223000+00:00
Original source
why don't you use a GUI db viewer ?