Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Hey, Back with some more questions I want ...

[DiscordArchive] Hey, Back with some more questions I want ...

[DiscordArchive] Hey, Back with some more questions I want ...

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rektbyfaith
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01-14-2025, 05:49 PM
#1
Archived author: Needle • Posted: 2025-01-14T17:49:24.539000+00:00
Original source

rektbyfaith
01-14-2025, 05:49 PM #1

Archived author: Needle • Posted: 2025-01-14T17:49:24.539000+00:00
Original source

rektbyfaith
Administrator
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01-14-2025, 05:49 PM
#2
Archived author: Needle • Posted: 2025-01-14T17:49:25.109000+00:00
Original source

Thread automatically created by needmorecowbell in <#415944535718494208>
rektbyfaith
01-14-2025, 05:49 PM #2

Archived author: Needle • Posted: 2025-01-14T17:49:25.109000+00:00
Original source

Thread automatically created by needmorecowbell in <#415944535718494208>

rektbyfaith
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01-14-2025, 05:53 PM
#3
Archived author: Titi • Posted: 2025-01-14T17:53:23.688000+00:00
Original source

just remove them from trainer no ? or you want to force them to choose which spell they can learn. Detail what exactly you want to do

the characters database just stores player data, it does not control game logic
rektbyfaith
01-14-2025, 05:53 PM #3

Archived author: Titi • Posted: 2025-01-14T17:53:23.688000+00:00
Original source

just remove them from trainer no ? or you want to force them to choose which spell they can learn. Detail what exactly you want to do

the characters database just stores player data, it does not control game logic

rektbyfaith
Administrator
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01-14-2025, 06:03 PM
#4
Archived author: needmorecowbell • Posted: 2025-01-14T18:03:42.726000+00:00
Original source

i want once a player creates a char to be lvl 60 and have like 10 spells learned at some arbitrary ranks
rektbyfaith
01-14-2025, 06:03 PM #4

Archived author: needmorecowbell • Posted: 2025-01-14T18:03:42.726000+00:00
Original source

i want once a player creates a char to be lvl 60 and have like 10 spells learned at some arbitrary ranks

rektbyfaith
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01-14-2025, 06:05 PM
#5
Archived author: needmorecowbell • Posted: 2025-01-14T18:05:00.030000+00:00
Original source

and spawn them in some point, i think i figured out how to spawn players somewhere specific although i think i need to automate that somehow, i'm not sure how to do the others
rektbyfaith
01-14-2025, 06:05 PM #5

Archived author: needmorecowbell • Posted: 2025-01-14T18:05:00.030000+00:00
Original source

and spawn them in some point, i think i figured out how to spawn players somewhere specific although i think i need to automate that somehow, i'm not sure how to do the others

rektbyfaith
Administrator
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01-14-2025, 06:07 PM
#6
Archived author: Titi • Posted: 2025-01-14T18:07:38.506000+00:00
Original source

- remove spells you don't want players to access by removing them for trainer data (there's also a few learnt through class quests or lootable items)
- starting spells are auto learned from skillLineAbility.dbc data(for lvl 1, not sure if that would work at 60), but you can add custom ones through `playercreateinfo_spell_custom` I think, never tested
rektbyfaith
01-14-2025, 06:07 PM #6

Archived author: Titi • Posted: 2025-01-14T18:07:38.506000+00:00
Original source

- remove spells you don't want players to access by removing them for trainer data (there's also a few learnt through class quests or lootable items)
- starting spells are auto learned from skillLineAbility.dbc data(for lvl 1, not sure if that would work at 60), but you can add custom ones through `playercreateinfo_spell_custom` I think, never tested

rektbyfaith
Administrator
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01-14-2025, 06:08 PM
#7
Archived author: needmorecowbell • Posted: 2025-01-14T18:08:04.512000+00:00
Original source

thanks, i will check
rektbyfaith
01-14-2025, 06:08 PM #7

Archived author: needmorecowbell • Posted: 2025-01-14T18:08:04.512000+00:00
Original source

thanks, i will check

rektbyfaith
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01-14-2025, 06:19 PM
#8
Archived author: needmorecowbell • Posted: 2025-01-14T18:19:59.818000+00:00
Original source

checked skillLineAbility.dbc , is empty

where can i find the trainer data?

mysql> select * from npc_trainer limit 10 \G
*************************** 9. row ***************************
ID: 377
SpellID: -200012
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
*************************** 10. row ***************************
ID: 377
SpellID: -200011
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
10 rows in set (0.00 sec)

is this it?
ID = npc/creature ID and each SpellID is the spell it trains?
rektbyfaith
01-14-2025, 06:19 PM #8

Archived author: needmorecowbell • Posted: 2025-01-14T18:19:59.818000+00:00
Original source

checked skillLineAbility.dbc , is empty

where can i find the trainer data?

mysql> select * from npc_trainer limit 10 \G
*************************** 9. row ***************************
ID: 377
SpellID: -200012
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
*************************** 10. row ***************************
ID: 377
SpellID: -200011
MoneyCost: 0
ReqSkillLine: 0
ReqSkillRank: 0
ReqLevel: 0
ReqSpell: 0
10 rows in set (0.00 sec)

is this it?
ID = npc/creature ID and each SpellID is the spell it trains?

rektbyfaith
Administrator
0
01-14-2025, 08:37 PM
#9
Archived author: Titi • Posted: 2025-01-14T20:37:55.893000+00:00
Original source

> checked skillLineAbility.dbc , is empty

it's a DBC file, not the override in the database
rektbyfaith
01-14-2025, 08:37 PM #9

Archived author: Titi • Posted: 2025-01-14T20:37:55.893000+00:00
Original source

> checked skillLineAbility.dbc , is empty

it's a DBC file, not the override in the database

rektbyfaith
Administrator
0
01-14-2025, 08:38 PM
#10
Archived author: Titi • Posted: 2025-01-14T20:38:39.223000+00:00
Original source

why don't you use a GUI db viewer ?
rektbyfaith
01-14-2025, 08:38 PM #10

Archived author: Titi • Posted: 2025-01-14T20:38:39.223000+00:00
Original source

why don't you use a GUI db viewer ?

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