Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Heya, I got a new question. I tried looking aro...

[DiscordArchive] Heya, I got a new question. I tried looking aro...

[DiscordArchive] Heya, I got a new question. I tried looking aro...

rektbyfaith
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04-04-2025, 11:30 AM
#1
Archived author: Needle • Posted: 2025-04-04T11:30:09.716000+00:00
Original source

rektbyfaith
04-04-2025, 11:30 AM #1

Archived author: Needle • Posted: 2025-04-04T11:30:09.716000+00:00
Original source

rektbyfaith
Administrator
0
04-04-2025, 11:30 AM
#2
Archived author: Needle • Posted: 2025-04-04T11:30:10.305000+00:00
Original source

Thread automatically created by Stabilis in <#415944535718494208>
rektbyfaith
04-04-2025, 11:30 AM #2

Archived author: Needle • Posted: 2025-04-04T11:30:10.305000+00:00
Original source

Thread automatically created by Stabilis in <#415944535718494208>

rektbyfaith
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04-04-2025, 02:52 PM
#3
Archived author: Titi • Posted: 2025-04-04T14:52:01.817000+00:00
Original source

Why spell.cpp ? Just remove it from the spell DBC entry
rektbyfaith
04-04-2025, 02:52 PM #3

Archived author: Titi • Posted: 2025-04-04T14:52:01.817000+00:00
Original source

Why spell.cpp ? Just remove it from the spell DBC entry

rektbyfaith
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04-04-2025, 03:16 PM
#4
Archived author: Stabilis • Posted: 2025-04-04T15:16:42.783000+00:00
Original source

Sorry that’s what I meant with unchecking the interrupt flags. I used the wow spell editor, but it appears not to have an effect for channeling abilities. I thought something was overwriting it which is why I tried adjusting the cpp file. (With no luck obviously) so I’ve reverted my changes there.
rektbyfaith
04-04-2025, 03:16 PM #4

Archived author: Stabilis • Posted: 2025-04-04T15:16:42.783000+00:00
Original source

Sorry that’s what I meant with unchecking the interrupt flags. I used the wow spell editor, but it appears not to have an effect for channeling abilities. I thought something was overwriting it which is why I tried adjusting the cpp file. (With no luck obviously) so I’ve reverted my changes there.

rektbyfaith
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04-04-2025, 03:24 PM
#5
Archived author: Titi • Posted: 2025-04-04T15:24:30.390000+00:00
Original source

it might just not be implemented, I don't think any ability pre cata does that
rektbyfaith
04-04-2025, 03:24 PM #5

Archived author: Titi • Posted: 2025-04-04T15:24:30.390000+00:00
Original source

it might just not be implemented, I don't think any ability pre cata does that

rektbyfaith
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04-04-2025, 05:18 PM
#6
Archived author: Xahnder • Posted: 2025-04-04T17:18:58.005000+00:00
Original source

It's possible to make channel spells usable while moving in WOTLK. The Ribbon Pole dance for Midsummer, for example, operates that way.

<@215977181384278026>, look at Healing Beam (spell ID 48775) and emulate that. You can assign it to yourself on most servers with .learn 48775. It's a channeled spell that isn't interrupted by movement, and is learnable.
rektbyfaith
04-04-2025, 05:18 PM #6

Archived author: Xahnder • Posted: 2025-04-04T17:18:58.005000+00:00
Original source

It's possible to make channel spells usable while moving in WOTLK. The Ribbon Pole dance for Midsummer, for example, operates that way.

<@215977181384278026>, look at Healing Beam (spell ID 48775) and emulate that. You can assign it to yourself on most servers with .learn 48775. It's a channeled spell that isn't interrupted by movement, and is learnable.

rektbyfaith
Administrator
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04-04-2025, 05:19 PM
#7
Archived author: Xahnder • Posted: 2025-04-04T17:19:51.050000+00:00
Original source

It SHOULD just be managed by nothing more than the spell.dbc field "ChannelInterruptFlags" which needs to be set to 0.
rektbyfaith
04-04-2025, 05:19 PM #7

Archived author: Xahnder • Posted: 2025-04-04T17:19:51.050000+00:00
Original source

It SHOULD just be managed by nothing more than the spell.dbc field "ChannelInterruptFlags" which needs to be set to 0.

rektbyfaith
Administrator
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04-04-2025, 05:22 PM
#8
Archived author: Xahnder • Posted: 2025-04-04T17:22:39.086000+00:00
Original source

Volley. Spell ID 56843. Location targetable (target = 64) that doesn't interrupt on movement. Have your spells match the flags on that, and you're set.
rektbyfaith
04-04-2025, 05:22 PM #8

Archived author: Xahnder • Posted: 2025-04-04T17:22:39.086000+00:00
Original source

Volley. Spell ID 56843. Location targetable (target = 64) that doesn't interrupt on movement. Have your spells match the flags on that, and you're set.

rektbyfaith
Administrator
0
04-04-2025, 05:35 PM
#9
Archived author: Stabilis • Posted: 2025-04-04T17:35:54.140000+00:00
Original source

Thank you so much, that's amazing info! I'm going to have to try this out later when I can, appreciate it!
rektbyfaith
04-04-2025, 05:35 PM #9

Archived author: Stabilis • Posted: 2025-04-04T17:35:54.140000+00:00
Original source

Thank you so much, that's amazing info! I'm going to have to try this out later when I can, appreciate it!

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