[DiscordArchive] Heya, I got a new question. I tried looking aro...
[DiscordArchive] Heya, I got a new question. I tried looking aro...
Archived author: Needle • Posted: 2025-04-04T11:30:09.716000+00:00
Original source
Archived author: Needle • Posted: 2025-04-04T11:30:10.305000+00:00
Original source
Thread automatically created by Stabilis in <#415944535718494208>
Archived author: Titi • Posted: 2025-04-04T14:52:01.817000+00:00
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Why spell.cpp ? Just remove it from the spell DBC entry
Archived author: Stabilis • Posted: 2025-04-04T15:16:42.783000+00:00
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Sorry that’s what I meant with unchecking the interrupt flags. I used the wow spell editor, but it appears not to have an effect for channeling abilities. I thought something was overwriting it which is why I tried adjusting the cpp file. (With no luck obviously) so I’ve reverted my changes there.
Archived author: Titi • Posted: 2025-04-04T15:24:30.390000+00:00
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it might just not be implemented, I don't think any ability pre cata does that
Archived author: Xahnder • Posted: 2025-04-04T17:18:58.005000+00:00
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It's possible to make channel spells usable while moving in WOTLK. The Ribbon Pole dance for Midsummer, for example, operates that way.
<@215977181384278026>, look at Healing Beam (spell ID 48775) and emulate that. You can assign it to yourself on most servers with .learn 48775. It's a channeled spell that isn't interrupted by movement, and is learnable.
Archived author: Xahnder • Posted: 2025-04-04T17:19:51.050000+00:00
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It SHOULD just be managed by nothing more than the spell.dbc field "ChannelInterruptFlags" which needs to be set to 0.
Archived author: Xahnder • Posted: 2025-04-04T17:22:39.086000+00:00
Original source
Volley. Spell ID 56843. Location targetable (target = 64) that doesn't interrupt on movement. Have your spells match the flags on that, and you're set.
Archived author: Stabilis • Posted: 2025-04-04T17:35:54.140000+00:00
Original source
Thank you so much, that's amazing info! I'm going to have to try this out later when I can, appreciate it!