[DiscordArchive] Messing about with UI's, can anyone help me fix...
[DiscordArchive] Messing about with UI's, can anyone help me fix...
Archived author: Mali • Posted: 2025-05-20T18:55:32.898000+00:00
Original source
This is the HelpFrame. It's split into alot.
Archived author: Clotic • Posted: 2025-05-20T18:56:09.456000+00:00
Original source
Ok What are yours plans for the help frame then what are you trying to do
Archived author: Mali • Posted: 2025-05-20T18:56:24.094000+00:00
Original source
I'm making my own UI using the helpframe's design.
Archived author: Clotic • Posted: 2025-05-20T18:57:05.523000+00:00
Original source
This do not help me help you if you dont tell me what you need help with. ```
It doesnt come out right. Not sure where I'm going wrong, I'm new to UI's.
```
Archived author: Clotic • Posted: 2025-05-20T18:57:34.640000+00:00
Original source
Best is to check how 3.3.5 addons are made and try go with that and use chatgpr or other AI
Archived author: Clotic • Posted: 2025-05-20T18:57:54.819000+00:00
Original source
if you dont wanna share your secrets
![[Image: image.png?ex=690c46f6&is=690af576&hm=529...410907aed&]](https://cdn.discordapp.com/attachments/1374425122806436060/1374461168349085828/image.png?ex=690c46f6&is=690af576&hm=529164aeefbc5507df5edf43e28412d7c0a2d0349bf59861f741f91410907aed&)
Archived author: Mali • Posted: 2025-05-20T18:58:00.023000+00:00
Original source
I literally expressed. I'm just re-creating the HelpFrame.
Here's my progress now.
```lua
local textures = {
{"Interface\\HelpFrame\\HelpFrame-TopLeft", "TOPLEFT", 256, 256, 0, 0},
{"Interface\\HelpFrame\\HelpFrame-Top", "TOPLEFT", 256, 256, 256, 0},
{"Interface\\HelpFrame\\HelpFrame-TopRight", "TOPRIGHT", 128, 256, 0, 0},
{"Interface\\HelpFrame\\HelpFrame-BotLeft", "TOPLEFT", 256, 20, 0, -256},
{"Interface\\HelpFrame\\HelpFrame-Bottom", "TOPLEFT", 256, 20, 256, -256},
{"Interface\\HelpFrame\\HelpFrame-BotRight", "TOPRIGHT", 128, 20, 0, -256},
{"Interface\\HelpFrame\\HelpFrame-BotLeftBig", "BOTTOMLEFT", 256, 256, 0, 0},
{"Interface\\HelpFrame\\HelpFrame-BottomBig", "BOTTOMLEFT", 256, 256, 256, 0},
{"Interface\\HelpFrame\\HelpFrame-BotRightBig", "BOTTOMRIGHT",128, 256, 0, 0},
}
for _, data in ipairs(textures) do
local file, point, width, height, x, y = unpack(data)
local tex = HelpFrame:CreateTexture(nil, "BACKGROUND")
tex:SetTexture(file)
tex:SetSize(width, height)
tex:SetPoint(point, x, y)
if height == 20 then
tex:SetTexCoord(0, 1.0, 0, 0.078125)
end
end
```
![[Image: image.png?ex=690c46f6&is=690af576&hm=529...410907aed&]](https://cdn.discordapp.com/attachments/1374425122806436060/1374461168349085828/image.png?ex=690c46f6&is=690af576&hm=529164aeefbc5507df5edf43e28412d7c0a2d0349bf59861f741f91410907aed&)
Archived author: Clotic • Posted: 2025-05-20T18:58:44.471000+00:00
Original source
I can share you a tool that help with blp atlas view and get cords if you want
Archived author: Mali • Posted: 2025-05-20T18:59:06.056000+00:00
Original source
Oh, I've got the coords straight from the XML view.
Archived author: Mali • Posted: 2025-05-20T18:59:19.985000+00:00
Original source
But yet, it's not showing the textures properly still.