Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Hey guys, I am playing around with Spell Editor...

[DiscordArchive] Hey guys, I am playing around with Spell Editor...

[DiscordArchive] Hey guys, I am playing around with Spell Editor...

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
04-23-2025, 01:10 PM
#1
Archived author: Needle • Posted: 2025-04-23T13:10:13.839000+00:00
Original source

rektbyfaith
04-23-2025, 01:10 PM #1

Archived author: Needle • Posted: 2025-04-23T13:10:13.839000+00:00
Original source

rektbyfaith
Administrator
0
04-23-2025, 01:10 PM
#2
Archived author: Needle • Posted: 2025-04-23T13:10:14.411000+00:00
Original source

Thread automatically created by Martinez in <#415944535718494208>
rektbyfaith
04-23-2025, 01:10 PM #2

Archived author: Needle • Posted: 2025-04-23T13:10:14.411000+00:00
Original source

Thread automatically created by Martinez in <#415944535718494208>

rektbyfaith
Administrator
0
04-23-2025, 01:28 PM
#3
Archived author: Martinez • Posted: 2025-04-23T13:28:43.647000+00:00
Original source

Specifically I am having trouble with SpellClassMask
rektbyfaith
04-23-2025, 01:28 PM #3

Archived author: Martinez • Posted: 2025-04-23T13:28:43.647000+00:00
Original source

Specifically I am having trouble with SpellClassMask

rektbyfaith
Administrator
0
04-23-2025, 01:39 PM
#4
Archived author: stoneharry • Posted: 2025-04-23T13:39:17.753000+00:00
Original source

It is confusing. And that's not an attribute.

It's a bitmask between the spell family name on the base tab and the class masks on the effects.
rektbyfaith
04-23-2025, 01:39 PM #4

Archived author: stoneharry • Posted: 2025-04-23T13:39:17.753000+00:00
Original source

It is confusing. And that's not an attribute.

It's a bitmask between the spell family name on the base tab and the class masks on the effects.

rektbyfaith
Administrator
0
04-23-2025, 02:31 PM
#5
Archived author: Martinez • Posted: 2025-04-23T14:31:02.415000+00:00
Original source

Okay I think I understand, now the question is how would one construct it? I see I can pick some hex numbers and the mask seems to be calculated automatically. Where can I find what do these hex values mean?
rektbyfaith
04-23-2025, 02:31 PM #5

Archived author: Martinez • Posted: 2025-04-23T14:31:02.415000+00:00
Original source

Okay I think I understand, now the question is how would one construct it? I see I can pick some hex numbers and the mask seems to be calculated automatically. Where can I find what do these hex values mean?

rektbyfaith
Administrator
0
04-23-2025, 02:32 PM
#6
Archived author: Martinez • Posted: 2025-04-23T14:32:48.121000+00:00
Original source

As an example I will use Mental Agility priest talent. I see that the mask limits it to instant priest spells. If I wanted to for example add offensive Disc/Holy spells, how do I know how to set it?

I guess Spell Class Mask 2 and 3 expand this behaviour somehow.
rektbyfaith
04-23-2025, 02:32 PM #6

Archived author: Martinez • Posted: 2025-04-23T14:32:48.121000+00:00
Original source

As an example I will use Mental Agility priest talent. I see that the mask limits it to instant priest spells. If I wanted to for example add offensive Disc/Holy spells, how do I know how to set it?

I guess Spell Class Mask 2 and 3 expand this behaviour somehow.

rektbyfaith
Administrator
0
04-23-2025, 02:34 PM
#7
Archived author: stoneharry • Posted: 2025-04-23T14:34:40.270000+00:00
Original source

Mouse over the hex values
rektbyfaith
04-23-2025, 02:34 PM #7

Archived author: stoneharry • Posted: 2025-04-23T14:34:40.270000+00:00
Original source

Mouse over the hex values

rektbyfaith
Administrator
0
04-23-2025, 02:35 PM
#8
Archived author: Martinez • Posted: 2025-04-23T14:35:00.682000+00:00
Original source

https://tenor.com/view/facepalm-really-s...f-16109475
rektbyfaith
04-23-2025, 02:35 PM #8

Archived author: Martinez • Posted: 2025-04-23T14:35:00.682000+00:00
Original source

https://tenor.com/view/facepalm-really-s...f-16109475

rektbyfaith
Administrator
0
04-23-2025, 02:35 PM
#9
Archived author: stoneharry • Posted: 2025-04-23T14:35:12.635000+00:00
Original source

Those 3 uint32 values should be a single giant bitmask, but it's split into 3 fields
rektbyfaith
04-23-2025, 02:35 PM #9

Archived author: stoneharry • Posted: 2025-04-23T14:35:12.635000+00:00
Original source

Those 3 uint32 values should be a single giant bitmask, but it's split into 3 fields

rektbyfaith
Administrator
0
04-23-2025, 02:36 PM
#10
Archived author: Martinez • Posted: 2025-04-23T14:36:31.019000+00:00
Original source

I was too hasty with the hovers, so I thought there were none. This makes things significantly easier.
rektbyfaith
04-23-2025, 02:36 PM #10

Archived author: Martinez • Posted: 2025-04-23T14:36:31.019000+00:00
Original source

I was too hasty with the hovers, so I thought there were none. This makes things significantly easier.

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)