[DiscordArchive] Charbaseinfo.dbc and Skilllineability.dbc crash...
[DiscordArchive] Charbaseinfo.dbc and Skilllineability.dbc crash...
Archived author: Needle • Posted: 2025-05-17T10:23:09.218000+00:00
Original source
Archived author: Needle • Posted: 2025-05-17T10:23:09.789000+00:00
Original source
Thread automatically created by Goatrek in <#415944535718494208>
Archived author: Goatrek • Posted: 2025-05-17T10:44:27.755000+00:00
Original source
Attaching bugged and non bugged versions of the dbc in question to any helpful soul who might be kind enough to look into this.
SkillLineAbilityNOT_BUGGED.dbc
SkillLineAbilityBUGGED.dbc
Archived author: Rev • Posted: 2025-05-17T10:46:22.597000+00:00
Original source
have you added your new class to ChrClasses.dbc and done the required UI lua edits?
Archived author: Goatrek • Posted: 2025-05-17T10:48:49.165000+00:00
Original source
yes, it pretty much all looks and works fine in game. Code compiled fine, UI edits, database, other DBCS. The necromancer basically works.
It seems like a sporadic error. Sometimes I have gotten my CharBaseInfo.dbc to be accepted with all races except one as class 12 (the new class id). and sometimes when I edit it further it crashes and even if I edit back that same dbc to the earlier state, the bug remains.
Archived author: Goatrek • Posted: 2025-05-17T10:50:19.343000+00:00
Original source
Which is why my only real guess is the DBCs sometimes get bad data when I work with it or something. The client happily accepted some skilline changes including new spells etc. And then when I simply open that dbc and edit in a few new lines for higher ranks of a working spell - it crashes client
Archived author: Rev • Posted: 2025-05-17T10:56:02.287000+00:00
Original source
have you tried without setting the ClassMask to 2048 in SkillLineAbility.dbc
Archived author: Rev • Posted: 2025-05-17T10:56:06.598000+00:00
Original source
basically keeping it 0
Archived author: Goatrek • Posted: 2025-05-17T11:02:05.591000+00:00
Original source
No. the classmask has worked fine for all other entries and the necromancer generates all skills and starting spells correctly. Since you asked, I tried setting all the recent skilline entries from 2048 to 0 but that didnt do anything.
Archived author: Goatrek • Posted: 2025-05-17T11:03:21.470000+00:00
Original source
all the previous entries with masks that cover all class masks have been added by 2048 and have worked fine, just to be clear.