[DiscordArchive] does somebody have a patch and the dbc files fo...
[DiscordArchive] does somebody have a patch and the dbc files fo...
Archived author: Mithria • Posted: 2025-05-28T12:03:06.874000+00:00
Original source
- SpellVisualKitModelAttach
`ID` = 8000
`ParentSpellVisualKitID` = 18000
`SpellVisualEffectNameID` = 8000
`AttachmentID` = 12
rest all 0
Archived author: Mithria • Posted: 2025-05-28T12:03:44.998000+00:00
Original source
- SpellVisual.dbc
`ID` = 20000
`StateKit` = 18000
rest all 0
Archived author: Mithria • Posted: 2025-05-28T12:08:27.609000+00:00
Original source
- Spell.dbc
`ID` = whatever you want
`CastingTimeIndex` = 1
`ProcChance` = 101
`DurationIndex` = 21
`RangeIndex` = 1
`EquippedItemClass` = -1
`Effect_1` = 6
`ImplicitTargetA_1` = 1
`EffectAura_1` = 4
`SpellVisualID_1` = 20000 (if you're using rev's dbc files, this field has to be the ID from spellvisual.dbc for the wing type you want this spell to display)
`SpellIconID` = use icon id from another spell or make a new entry for a custom one in SpellIcon.dbc
`Name_Lang_enXX` = whatever you wanna call it (XX will be your localization like enUS for example) same with description and aura description.
`EffectChainAmplitude_1` = 1 (same with other 2 effect chain amplitude columns)
`SchoolMask` = 1
Archived author: Mithria • Posted: 2025-05-28T12:08:55.520000+00:00
Original source
this is very basic spell but it'll give you a spell that just instantly applies a buff to self that lasts until cancelled or died and gives wings to you
Archived author: Mithria • Posted: 2025-05-28T12:09:24.203000+00:00
Original source
the ID's everywhere can be changed to whatever you want, but they must all link through dbc tables correctly.
Archived author: Mithria • Posted: 2025-05-28T12:09:34.275000+00:00
Original source
this is just for the orange wings, but can replicate for other colors
Archived author: Wizz • Posted: 2025-05-28T12:09:59.752000+00:00
Original source
aweaome, thank you ! Arriving home in like 10 minutes and ill try them
Archived author: Mithria • Posted: 2025-05-28T12:10:20.065000+00:00
Original source
this also requires the wing files to be in their original directory structure inside the MPQ patch. so inside the MPQ is `Item\ObjectComponents\Wings\` and inside is all the wing .m2 and .blp files
Archived author: Mithria • Posted: 2025-05-28T12:11:14.700000+00:00
Original source
common mistakes:
when using `FileName` in `SpellVisualEffectName` to point to the .m2 file, type it out with an .mdx extension not .m2 (the original file should still be .m2, but in the .dbc you will say .mdx instead)
Archived author: Wizz • Posted: 2025-05-28T12:11:49.158000+00:00
Original source
Oh, well, chatgpt told me to make Patch\Creature, not Patch \Item. And using the m2 files, not the mdx