[DiscordArchive] Is it possible to make a model in LUA that will...
[DiscordArchive] Is it possible to make a model in LUA that will...
Archived author: Needle • Posted: 2025-06-04T13:51:44.610000+00:00
Original source
Archived author: Needle • Posted: 2025-06-04T13:51:45.686000+00:00
Original source
Thread automatically created by Vel in <#415944535718494208>
Archived author: Rev • Posted: 2025-06-04T13:58:38.127000+00:00
Original source
8d62d90c4e8c8838a62b482d9388dc0e.mp4
Archived author: Rev • Posted: 2025-06-04T13:58:41.040000+00:00
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you can rotate models in all axis, as long as they're game objects
Archived author: Clotic • Posted: 2025-06-04T13:58:46.045000+00:00
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You can do it from core i believe as its a world object? I know vincent done that with hes housing.
Archived author: Vel • Posted: 2025-06-04T13:59:50.629000+00:00
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I know but this is server side object. I am trying to replicate the player housing "click and place" mechanic seen from recent retail trailers.
Archived author: Vel • Posted: 2025-06-04T14:00:29.266000+00:00
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Yes, it's possible from core. But making it follow the cursor would be pretty drastic on server performance.
Archived author: Clotic • Posted: 2025-06-04T14:01:53.630000+00:00
Original source
https://www.youtube.com/watch?v=dGsvHhf3U_g&t=11s
[Embed: Player House System - Custom WoW Content]
I got inspired by a video on Proffessor Barbz channel:
https://www.youtube.com/watch?v=UEwG8B5eEik&t=98s
And wanted to create my own version of it. With some extra features including member permissions.
This version is supported by TrinityCore, should be working on any patch actually. The entire house system has a lot of features and is secu...
https://www.youtube.com/watch?v=dGsvHhf3U_g&start=11
Archived author: Vel • Posted: 2025-06-04T14:03:37.344000+00:00
Original source
Yes, the placement is exactly what I want to achieve. Tho in the video they use spells for the placement. Now imagine making spells for thousands of placable objects and decors. So that's why I'd like to try replicate that placement behavior in LUA if it's possible at all.
Archived author: Rev • Posted: 2025-06-04T14:05:38.591000+00:00
Original source
https://rochet2.github.io/GOMove.html
This can do it via a single spell based on a game object ID input
[Embed: GOMove | RochetCode]
RochetCode - coding and scripting
https://rochet2.github.io/GOMove.html