Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Is it possible to make a model in LUA that will...

[DiscordArchive] Is it possible to make a model in LUA that will...

[DiscordArchive] Is it possible to make a model in LUA that will...

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rektbyfaith
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06-04-2025, 01:51 PM
#1
Archived author: Needle • Posted: 2025-06-04T13:51:44.610000+00:00
Original source

rektbyfaith
06-04-2025, 01:51 PM #1

Archived author: Needle • Posted: 2025-06-04T13:51:44.610000+00:00
Original source

rektbyfaith
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06-04-2025, 01:51 PM
#2
Archived author: Needle • Posted: 2025-06-04T13:51:45.686000+00:00
Original source

Thread automatically created by Vel in <#415944535718494208>
rektbyfaith
06-04-2025, 01:51 PM #2

Archived author: Needle • Posted: 2025-06-04T13:51:45.686000+00:00
Original source

Thread automatically created by Vel in <#415944535718494208>

rektbyfaith
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06-04-2025, 01:58 PM
#3
Archived author: Rev • Posted: 2025-06-04T13:58:38.127000+00:00
Original source


8d62d90c4e8c8838a62b482d9388dc0e.mp4
rektbyfaith
06-04-2025, 01:58 PM #3

Archived author: Rev • Posted: 2025-06-04T13:58:38.127000+00:00
Original source


8d62d90c4e8c8838a62b482d9388dc0e.mp4

rektbyfaith
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06-04-2025, 01:58 PM
#4
Archived author: Rev • Posted: 2025-06-04T13:58:41.040000+00:00
Original source

you can rotate models in all axis, as long as they're game objects
rektbyfaith
06-04-2025, 01:58 PM #4

Archived author: Rev • Posted: 2025-06-04T13:58:41.040000+00:00
Original source

you can rotate models in all axis, as long as they're game objects

rektbyfaith
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06-04-2025, 01:58 PM
#5
Archived author: Clotic • Posted: 2025-06-04T13:58:46.045000+00:00
Original source

You can do it from core i believe as its a world object? I know vincent done that with hes housing.
rektbyfaith
06-04-2025, 01:58 PM #5

Archived author: Clotic • Posted: 2025-06-04T13:58:46.045000+00:00
Original source

You can do it from core i believe as its a world object? I know vincent done that with hes housing.

rektbyfaith
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06-04-2025, 01:59 PM
#6
Archived author: Vel • Posted: 2025-06-04T13:59:50.629000+00:00
Original source

I know but this is server side object. I am trying to replicate the player housing "click and place" mechanic seen from recent retail trailers.
rektbyfaith
06-04-2025, 01:59 PM #6

Archived author: Vel • Posted: 2025-06-04T13:59:50.629000+00:00
Original source

I know but this is server side object. I am trying to replicate the player housing "click and place" mechanic seen from recent retail trailers.

rektbyfaith
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06-04-2025, 02:00 PM
#7
Archived author: Vel • Posted: 2025-06-04T14:00:29.266000+00:00
Original source

Yes, it's possible from core. But making it follow the cursor would be pretty drastic on server performance.
rektbyfaith
06-04-2025, 02:00 PM #7

Archived author: Vel • Posted: 2025-06-04T14:00:29.266000+00:00
Original source

Yes, it's possible from core. But making it follow the cursor would be pretty drastic on server performance.

rektbyfaith
Administrator
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06-04-2025, 02:01 PM
#8
Archived author: Clotic • Posted: 2025-06-04T14:01:53.630000+00:00
Original source

https://www.youtube.com/watch?v=dGsvHhf3U_g&t=11s
[Embed: Player House System - Custom WoW Content]
I got inspired by a video on Proffessor Barbz channel:

https://www.youtube.com/watch?v=UEwG8B5eEik&t=98s

And wanted to create my own version of it. With some extra features including member permissions.

This version is supported by TrinityCore, should be working on any patch actually. The entire house system has a lot of features and is secu...
https://www.youtube.com/watch?v=dGsvHhf3U_g&start=11
rektbyfaith
06-04-2025, 02:01 PM #8

Archived author: Clotic • Posted: 2025-06-04T14:01:53.630000+00:00
Original source

https://www.youtube.com/watch?v=dGsvHhf3U_g&t=11s
[Embed: Player House System - Custom WoW Content]
I got inspired by a video on Proffessor Barbz channel:

https://www.youtube.com/watch?v=UEwG8B5eEik&t=98s

And wanted to create my own version of it. With some extra features including member permissions.

This version is supported by TrinityCore, should be working on any patch actually. The entire house system has a lot of features and is secu...
https://www.youtube.com/watch?v=dGsvHhf3U_g&start=11

rektbyfaith
Administrator
0
06-04-2025, 02:03 PM
#9
Archived author: Vel • Posted: 2025-06-04T14:03:37.344000+00:00
Original source

Yes, the placement is exactly what I want to achieve. Tho in the video they use spells for the placement. Now imagine making spells for thousands of placable objects and decors. So that's why I'd like to try replicate that placement behavior in LUA if it's possible at all.
rektbyfaith
06-04-2025, 02:03 PM #9

Archived author: Vel • Posted: 2025-06-04T14:03:37.344000+00:00
Original source

Yes, the placement is exactly what I want to achieve. Tho in the video they use spells for the placement. Now imagine making spells for thousands of placable objects and decors. So that's why I'd like to try replicate that placement behavior in LUA if it's possible at all.

rektbyfaith
Administrator
0
06-04-2025, 02:05 PM
#10
Archived author: Rev • Posted: 2025-06-04T14:05:38.591000+00:00
Original source

https://rochet2.github.io/GOMove.html

This can do it via a single spell based on a game object ID input
[Embed: GOMove | RochetCode]
RochetCode - coding and scripting
https://rochet2.github.io/GOMove.html
rektbyfaith
06-04-2025, 02:05 PM #10

Archived author: Rev • Posted: 2025-06-04T14:05:38.591000+00:00
Original source

https://rochet2.github.io/GOMove.html

This can do it via a single spell based on a game object ID input
[Embed: GOMove | RochetCode]
RochetCode - coding and scripting
https://rochet2.github.io/GOMove.html

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