Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Hi all, i was thinking about creating an anothe...

[DiscordArchive] Hi all, i was thinking about creating an anothe...

[DiscordArchive] Hi all, i was thinking about creating an anothe...

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
05-24-2025, 03:33 PM
#1
Archived author: Needle • Posted: 2025-05-24T15:33:16.770000+00:00
Original source

rektbyfaith
05-24-2025, 03:33 PM #1

Archived author: Needle • Posted: 2025-05-24T15:33:16.770000+00:00
Original source

rektbyfaith
Administrator
0
05-24-2025, 03:33 PM
#2
Archived author: Needle • Posted: 2025-05-24T15:33:17.231000+00:00
Original source

Thread automatically created by Greencheezz in <#415944535718494208>
rektbyfaith
05-24-2025, 03:33 PM #2

Archived author: Needle • Posted: 2025-05-24T15:33:17.231000+00:00
Original source

Thread automatically created by Greencheezz in <#415944535718494208>

rektbyfaith
Administrator
0
05-24-2025, 06:49 PM
#3
Archived author: Conastro • Posted: 2025-05-24T18:49:18.467000+00:00
Original source

Hey, you're looking probably for creature script with it's AI and for that you need custom creature in DB. Even if it was possible (which I think it's not) it would be hard on core
rektbyfaith
05-24-2025, 06:49 PM #3

Archived author: Conastro • Posted: 2025-05-24T18:49:18.467000+00:00
Original source

Hey, you're looking probably for creature script with it's AI and for that you need custom creature in DB. Even if it was possible (which I think it's not) it would be hard on core

rektbyfaith
Administrator
0
05-24-2025, 07:18 PM
#4
Archived author: Greencheezz • Posted: 2025-05-24T19:18:23.892000+00:00
Original source

hmmm, so its mostly not possible to use normal creature and just control its behavior with scripts?
rektbyfaith
05-24-2025, 07:18 PM #4

Archived author: Greencheezz • Posted: 2025-05-24T19:18:23.892000+00:00
Original source

hmmm, so its mostly not possible to use normal creature and just control its behavior with scripts?

rektbyfaith
Administrator
0
05-24-2025, 07:18 PM
#5
Archived author: Greencheezz • Posted: 2025-05-24T19:18:56.855000+00:00
Original source

i mean overwriting basic creature behavior
rektbyfaith
05-24-2025, 07:18 PM #5

Archived author: Greencheezz • Posted: 2025-05-24T19:18:56.855000+00:00
Original source

i mean overwriting basic creature behavior

rektbyfaith
Administrator
0
05-24-2025, 08:02 PM
#6
Archived author: Conastro • Posted: 2025-05-24T20:02:05.253000+00:00
Original source

Well you can overwrite some AI already in game, but that would also overwrite every mob with this AI.

I mean there is possibility to add flag like
bool MyCreature = false;
if (creature->GetEntry()== 101)
MyCreature = true;

And then
If (MyCreature)
{
}

But that's really ugly solution
rektbyfaith
05-24-2025, 08:02 PM #6

Archived author: Conastro • Posted: 2025-05-24T20:02:05.253000+00:00
Original source

Well you can overwrite some AI already in game, but that would also overwrite every mob with this AI.

I mean there is possibility to add flag like
bool MyCreature = false;
if (creature->GetEntry()== 101)
MyCreature = true;

And then
If (MyCreature)
{
}

But that's really ugly solution

rektbyfaith
Administrator
0
05-24-2025, 08:02 PM
#7
Archived author: Conastro • Posted: 2025-05-24T20:02:52.775000+00:00
Original source

It's much cleaner just adding a creature with script from core or even ScriptedAI
rektbyfaith
05-24-2025, 08:02 PM #7

Archived author: Conastro • Posted: 2025-05-24T20:02:52.775000+00:00
Original source

It's much cleaner just adding a creature with script from core or even ScriptedAI

rektbyfaith
Administrator
0
05-24-2025, 08:03 PM
#8
Archived author: Conastro • Posted: 2025-05-24T20:03:51.119000+00:00
Original source

Is there a reason why you don't want to make addition in creature_template?
rektbyfaith
05-24-2025, 08:03 PM #8

Archived author: Conastro • Posted: 2025-05-24T20:03:51.119000+00:00
Original source

Is there a reason why you don't want to make addition in creature_template?

rektbyfaith
Administrator
0
05-24-2025, 09:54 PM
#9
Archived author: Greencheezz • Posted: 2025-05-24T21:54:13.512000+00:00
Original source

i wanted to save base combat behavior of npc but add ability to control movement and agro of this creature
rektbyfaith
05-24-2025, 09:54 PM #9

Archived author: Greencheezz • Posted: 2025-05-24T21:54:13.512000+00:00
Original source

i wanted to save base combat behavior of npc but add ability to control movement and agro of this creature

rektbyfaith
Administrator
0
05-24-2025, 09:54 PM
#10
Archived author: Greencheezz • Posted: 2025-05-24T21:54:57.668000+00:00
Original source

only force faction, aggro and make follow player without reseting npc after fight
rektbyfaith
05-24-2025, 09:54 PM #10

Archived author: Greencheezz • Posted: 2025-05-24T21:54:57.668000+00:00
Original source

only force faction, aggro and make follow player without reseting npc after fight

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)